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path: root/src/server/game/Movement/MotionMaster.cpp
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Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp44
1 files changed, 31 insertions, 13 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 9c6ae257ec1..cdfe8144868 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -95,7 +95,7 @@ MotionMaster::~MotionMaster()
void MotionMaster::Initialize()
{
- if (HasFlag(MOTIONMASTER_FLAG_UPDATE))
+ if (HasFlag(MOTIONMASTER_FLAG_DELAYED))
{
DelayedActionDefine action = [this]()
{
@@ -113,6 +113,16 @@ void MotionMaster::InitializeDefault()
Add(FactorySelector::SelectMovementGenerator(_owner), MOTION_SLOT_DEFAULT);
}
+void MotionMaster::AddToWorld()
+{
+ if (!HasFlag(MOTIONMASTER_FLAG_INITIALIZATION_PENDING))
+ return;
+
+ ResolveDelayedActions();
+
+ RemoveFlag(MOTIONMASTER_FLAG_INITIALIZATION_PENDING);
+}
+
bool MotionMaster::Empty() const
{
return !_defaultGenerator && _generators.empty();
@@ -277,6 +287,9 @@ void MotionMaster::Update(uint32 diff)
if (!_owner)
return;
+ if (HasFlag(MOTIONMASTER_FLAG_INITIALIZATION_PENDING))
+ return;
+
ASSERT(!Empty(), "MotionMaster:Update: update called without Initializing! (%s)", _owner->GetGUID().ToString().c_str());
AddFlag(MOTIONMASTER_FLAG_UPDATE);
@@ -304,11 +317,7 @@ void MotionMaster::Update(uint32 diff)
RemoveFlag(MOTIONMASTER_FLAG_UPDATE);
- while (!_delayedActions.empty())
- {
- _delayedActions.front().Resolve();
- _delayedActions.pop_front();
- }
+ ResolveDelayedActions();
}
void MotionMaster::Add(MovementGenerator* movement, MovementSlot slot/* = MOTION_SLOT_ACTIVE*/)
@@ -322,7 +331,7 @@ void MotionMaster::Add(MovementGenerator* movement, MovementSlot slot/* = MOTION
return;
}
- if (HasFlag(MOTIONMASTER_FLAG_UPDATE))
+ if (HasFlag(MOTIONMASTER_FLAG_DELAYED))
{
DelayedActionDefine action = [this, movement, slot]()
{
@@ -339,7 +348,7 @@ void MotionMaster::Remove(MovementGenerator* movement, MovementSlot slot/* = MOT
if (!movement || IsInvalidMovementSlot(slot))
return;
- if (HasFlag(MOTIONMASTER_FLAG_UPDATE))
+ if (HasFlag(MOTIONMASTER_FLAG_DELAYED))
{
DelayedActionDefine action = [this, movement, slot]()
{
@@ -377,7 +386,7 @@ void MotionMaster::Remove(MovementGeneratorType type, MovementSlot slot/* = MOTI
if (IsInvalidMovementGeneratorType(type) || IsInvalidMovementSlot(slot))
return;
- if (HasFlag(MOTIONMASTER_FLAG_UPDATE))
+ if (HasFlag(MOTIONMASTER_FLAG_DELAYED))
{
DelayedActionDefine action = [this, type, slot]()
{
@@ -415,7 +424,7 @@ void MotionMaster::Remove(MovementGeneratorType type, MovementSlot slot/* = MOTI
void MotionMaster::Clear()
{
- if (HasFlag(MOTIONMASTER_FLAG_UPDATE))
+ if (HasFlag(MOTIONMASTER_FLAG_DELAYED))
{
DelayedActionDefine action = [this]()
{
@@ -434,7 +443,7 @@ void MotionMaster::Clear(MovementSlot slot)
if (IsInvalidMovementSlot(slot))
return;
- if (HasFlag(MOTIONMASTER_FLAG_UPDATE))
+ if (HasFlag(MOTIONMASTER_FLAG_DELAYED))
{
DelayedActionDefine action = [this, slot]()
{
@@ -462,7 +471,7 @@ void MotionMaster::Clear(MovementSlot slot)
void MotionMaster::Clear(MovementGeneratorMode mode)
{
- if (HasFlag(MOTIONMASTER_FLAG_UPDATE))
+ if (HasFlag(MOTIONMASTER_FLAG_DELAYED))
{
DelayedActionDefine action = [this, mode]()
{
@@ -484,7 +493,7 @@ void MotionMaster::Clear(MovementGeneratorMode mode)
void MotionMaster::Clear(MovementGeneratorPriority priority)
{
- if (HasFlag(MOTIONMASTER_FLAG_UPDATE))
+ if (HasFlag(MOTIONMASTER_FLAG_DELAYED))
{
DelayedActionDefine action = [this, priority]()
{
@@ -1074,6 +1083,15 @@ void MotionMaster::LaunchMoveSpline(Movement::MoveSplineInit&& init, uint32 id/*
/******************** Private methods ********************/
+void MotionMaster::ResolveDelayedActions()
+{
+ while (!_delayedActions.empty())
+ {
+ _delayedActions.front().Resolve();
+ _delayedActions.pop_front();
+ }
+}
+
void MotionMaster::Remove(MotionMasterContainer::iterator iterator, bool active, bool movementInform)
{
MovementGenerator* pointer = *iterator;