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authorShauren <shauren.trinity@gmail.com>2025-06-17 23:09:08 +0200
committerShauren <shauren.trinity@gmail.com>2025-06-17 23:09:08 +0200
commite02e8a474244c229cc34c4efb987e24b6dd417f5 (patch)
tree05049660543c334310b25fffc5fe2042b749cfdd /src/server/game/Movement/MotionMaster.cpp
parent6502efbae802c2164c80769ff4c5389e4142d3b6 (diff)
Core/Movement: Spline code cleanup
* Remove unneccessary reserve in MoveSplineInitArgs constructor - MoveTo always resizes it * Remove unused function computeDuration * Split cyclic spline reinitialization to separate function * Don't expose TransportPathTransform outside of MoveSplineInit * Ensure function argument names are the same in declaration and definition
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 77491da63b7..2b43e54b4ee 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -941,6 +941,8 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
Position const& pos = { x, y, z, 0.0f };
float angle = pos.GetAbsoluteAngle(_owner->GetPositionX(), _owner->GetPositionY());
+ init.Path().reserve(stepCount + 1);
+
// add the owner's current position as starting point as it gets removed after entering the cycle
init.Path().emplace_back(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());