diff options
author | Shauren <shauren.trinity@gmail.com> | 2025-06-17 23:09:08 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2025-06-17 23:09:08 +0200 |
commit | e02e8a474244c229cc34c4efb987e24b6dd417f5 (patch) | |
tree | 05049660543c334310b25fffc5fe2042b749cfdd /src/server/game/Movement/MotionMaster.cpp | |
parent | 6502efbae802c2164c80769ff4c5389e4142d3b6 (diff) |
Core/Movement: Spline code cleanup
* Remove unneccessary reserve in MoveSplineInitArgs constructor - MoveTo always resizes it
* Remove unused function computeDuration
* Split cyclic spline reinitialization to separate function
* Don't expose TransportPathTransform outside of MoveSplineInit
* Ensure function argument names are the same in declaration and definition
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 77491da63b7..2b43e54b4ee 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -941,6 +941,8 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool Position const& pos = { x, y, z, 0.0f }; float angle = pos.GetAbsoluteAngle(_owner->GetPositionX(), _owner->GetPositionY()); + init.Path().reserve(stepCount + 1); + // add the owner's current position as starting point as it gets removed after entering the cycle init.Path().emplace_back(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()); |