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Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 77491da63b7..2b43e54b4ee 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -941,6 +941,8 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool Position const& pos = { x, y, z, 0.0f }; float angle = pos.GetAbsoluteAngle(_owner->GetPositionX(), _owner->GetPositionY()); + init.Path().reserve(stepCount + 1); + // add the owner's current position as starting point as it gets removed after entering the cycle init.Path().emplace_back(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()); |