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path: root/src/server/game/Movement/MotionMaster.cpp
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-rw-r--r--src/server/game/Movement/MotionMaster.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 77491da63b7..2b43e54b4ee 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -941,6 +941,8 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
Position const& pos = { x, y, z, 0.0f };
float angle = pos.GetAbsoluteAngle(_owner->GetPositionX(), _owner->GetPositionY());
+ init.Path().reserve(stepCount + 1);
+
// add the owner's current position as starting point as it gets removed after entering the cycle
init.Path().emplace_back(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());