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authorNay <dnpd.dd@gmail.com>2013-01-14 13:58:34 +0000
committerNay <dnpd.dd@gmail.com>2013-01-14 13:58:34 +0000
commite6a07076c3b275c60598abd08e21444313e7a0da (patch)
tree34426a1d3db102089407a2e978e90299e1c71303 /src/server/game/Movement/MotionMaster.cpp
parentb06c7e77858dcad0614c96f568126aee9966fa89 (diff)
parentc9ec5b4ce871bdeae446cbc86a4f88cee635ac53 (diff)
Merge remote-tracking branch 'origin/master' into mmaps
Conflicts: src/server/game/Entities/Unit/Unit.cpp src/server/game/Movement/MotionMaster.cpp src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp src/server/game/Movement/Spline/MoveSplineInit.cpp
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 8bbbbc88eae..f792aa959fb 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -307,7 +307,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos)
sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);
Movement::MoveSplineInit init(_owner);
- init.MoveTo(x,y,z);
+ init.MoveTo(x, y, z);
init.SetAnimation(Movement::ToGround);
init.Launch();
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
@@ -321,7 +321,7 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos)
sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);
Movement::MoveSplineInit init(_owner);
- init.MoveTo(x,y,z);
+ init.MoveTo(x, y, z);
init.SetAnimation(Movement::ToFly);
init.Launch();
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
@@ -336,13 +336,13 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa
float x, y, z;
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
- float max_height = -Movement::computeFallElevation(moveTimeHalf,false,-speedZ);
+ float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
_owner->GetNearPoint(_owner, x, y, z, _owner->GetObjectSize(), dist, _owner->GetAngle(srcX, srcY) + M_PI);
Movement::MoveSplineInit init(_owner);
init.MoveTo(x, y, z);
- init.SetParabolic(max_height,0);
+ init.SetParabolic(max_height, 0);
init.SetOrientationFixed(true);
init.SetVelocity(speedXY);
init.Launch();
@@ -368,11 +368,11 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
sLog->outDebug(LOG_FILTER_GENERAL, "Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z);
float moveTimeHalf = speedZ / Movement::gravity;
- float max_height = -Movement::computeFallElevation(moveTimeHalf,false,-speedZ);
+ float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
Movement::MoveSplineInit init(_owner);
init.MoveTo(x, y, z, false);
- init.SetParabolic(max_height,0);
+ init.SetParabolic(max_height, 0);
init.SetVelocity(speedXY);
init.Launch();
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);