diff options
author | Nay <dnpd.dd@gmail.com> | 2013-01-14 13:58:34 +0000 |
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committer | Nay <dnpd.dd@gmail.com> | 2013-01-14 13:58:34 +0000 |
commit | e6a07076c3b275c60598abd08e21444313e7a0da (patch) | |
tree | 34426a1d3db102089407a2e978e90299e1c71303 /src/server/game/Movement/MotionMaster.cpp | |
parent | b06c7e77858dcad0614c96f568126aee9966fa89 (diff) | |
parent | c9ec5b4ce871bdeae446cbc86a4f88cee635ac53 (diff) |
Merge remote-tracking branch 'origin/master' into mmaps
Conflicts:
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Movement/MotionMaster.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 8bbbbc88eae..f792aa959fb 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -307,7 +307,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos) sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z); Movement::MoveSplineInit init(_owner); - init.MoveTo(x,y,z); + init.MoveTo(x, y, z); init.SetAnimation(Movement::ToGround); init.Launch(); Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); @@ -321,7 +321,7 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos) sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z); Movement::MoveSplineInit init(_owner); - init.MoveTo(x,y,z); + init.MoveTo(x, y, z); init.SetAnimation(Movement::ToFly); init.Launch(); Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); @@ -336,13 +336,13 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa float x, y, z; float moveTimeHalf = speedZ / Movement::gravity; float dist = 2 * moveTimeHalf * speedXY; - float max_height = -Movement::computeFallElevation(moveTimeHalf,false,-speedZ); + float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ); _owner->GetNearPoint(_owner, x, y, z, _owner->GetObjectSize(), dist, _owner->GetAngle(srcX, srcY) + M_PI); Movement::MoveSplineInit init(_owner); init.MoveTo(x, y, z); - init.SetParabolic(max_height,0); + init.SetParabolic(max_height, 0); init.SetOrientationFixed(true); init.SetVelocity(speedXY); init.Launch(); @@ -368,11 +368,11 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee sLog->outDebug(LOG_FILTER_GENERAL, "Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z); float moveTimeHalf = speedZ / Movement::gravity; - float max_height = -Movement::computeFallElevation(moveTimeHalf,false,-speedZ); + float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ); Movement::MoveSplineInit init(_owner); init.MoveTo(x, y, z, false); - init.SetParabolic(max_height,0); + init.SetParabolic(max_height, 0); init.SetVelocity(speedXY); init.Launch(); Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); |