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authorModoX <moardox@gmail.com>2024-08-02 22:46:29 +0200
committerGitHub <noreply@github.com>2024-08-02 22:46:29 +0200
commit51872d50ff250df0bad130ab7843b69ea921a1f1 (patch)
tree400b15502387320ea22f15a9c6956bdce54226e3 /src/server/game/Movement/MotionMaster.h
parent6159206592569c3138a448d38f6ce41d93a72422 (diff)
Core/Movement: Made fixed ChaseAngle optional and added possibility to ignore setting walk/run depending on target (#30101)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r--src/server/game/Movement/MotionMaster.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index d3964f177cd..f5b99c7328f 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -158,7 +158,7 @@ class TC_GAME_API MotionMaster
void MoveTargetedHome();
void MoveRandom(float wanderDistance = 0.0f, Optional<Milliseconds> duration = {}, MovementSlot slot = MOTION_SLOT_DEFAULT,
Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {});
- void MoveFollow(Unit* target, float dist, ChaseAngle angle, Optional<Milliseconds> duration = {}, MovementSlot slot = MOTION_SLOT_ACTIVE,
+ void MoveFollow(Unit* target, float dist, Optional<ChaseAngle> angle = {}, Optional<Milliseconds> duration = {}, bool ignoreTargetWalk = false, MovementSlot slot = MOTION_SLOT_ACTIVE,
Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {});
void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {});
void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); }