diff options
author | ModoX <moardox@gmail.com> | 2024-08-02 22:46:29 +0200 |
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committer | GitHub <noreply@github.com> | 2024-08-02 22:46:29 +0200 |
commit | 51872d50ff250df0bad130ab7843b69ea921a1f1 (patch) | |
tree | 400b15502387320ea22f15a9c6956bdce54226e3 /src/server/game/Movement/MotionMaster.h | |
parent | 6159206592569c3138a448d38f6ce41d93a72422 (diff) |
Core/Movement: Made fixed ChaseAngle optional and added possibility to ignore setting walk/run depending on target (#30101)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r-- | src/server/game/Movement/MotionMaster.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index d3964f177cd..f5b99c7328f 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -158,7 +158,7 @@ class TC_GAME_API MotionMaster void MoveTargetedHome(); void MoveRandom(float wanderDistance = 0.0f, Optional<Milliseconds> duration = {}, MovementSlot slot = MOTION_SLOT_DEFAULT, Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {}); - void MoveFollow(Unit* target, float dist, ChaseAngle angle, Optional<Milliseconds> duration = {}, MovementSlot slot = MOTION_SLOT_ACTIVE, + void MoveFollow(Unit* target, float dist, Optional<ChaseAngle> angle = {}, Optional<Milliseconds> duration = {}, bool ignoreTargetWalk = false, MovementSlot slot = MOTION_SLOT_ACTIVE, Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {}); void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {}); void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); } |