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-rw-r--r--src/server/game/Movement/MotionMaster.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index d3964f177cd..f5b99c7328f 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -158,7 +158,7 @@ class TC_GAME_API MotionMaster
void MoveTargetedHome();
void MoveRandom(float wanderDistance = 0.0f, Optional<Milliseconds> duration = {}, MovementSlot slot = MOTION_SLOT_DEFAULT,
Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {});
- void MoveFollow(Unit* target, float dist, ChaseAngle angle, Optional<Milliseconds> duration = {}, MovementSlot slot = MOTION_SLOT_ACTIVE,
+ void MoveFollow(Unit* target, float dist, Optional<ChaseAngle> angle = {}, Optional<Milliseconds> duration = {}, bool ignoreTargetWalk = false, MovementSlot slot = MOTION_SLOT_ACTIVE,
Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {});
void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {});
void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); }