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authorShauren <shauren.trinity@gmail.com>2024-03-12 11:49:42 +0100
committerShauren <shauren.trinity@gmail.com>2024-03-12 11:49:42 +0100
commitca656f4254e979f049c3cf34e39d5d975e02f2d6 (patch)
treefa28414f01e5374f564c830975bddaa9261ddb52 /src/server/game/Movement/MotionMaster.h
parentb93791255cc7ad8cd8388d9eb08babd91eff3075 (diff)
Core/Movement: FIxed followPathBackwardsFromEndToStart parameter of MotionMaster::MovePath
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r--src/server/game/Movement/MotionMaster.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 840a8a08116..5f82006ef32 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -200,11 +200,11 @@ class TC_GAME_API MotionMaster
void MovePath(uint32 pathId, bool repeatable, Optional<Milliseconds> duration = {}, Optional<float> speed = {},
MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode::Default,
Optional<std::pair<Milliseconds, Milliseconds>> waitTimeRangeAtPathEnd = {}, Optional<float> wanderDistanceAtPathEnds = {},
- bool followPathBackwardsFromEndToStart = false, bool generatePath = true);
+ Optional<bool> followPathBackwardsFromEndToStart = {}, bool generatePath = true);
void MovePath(WaypointPath const& path, bool repeatable, Optional<Milliseconds> duration = {}, Optional<float> speed = {},
MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode::Default,
Optional<std::pair<Milliseconds, Milliseconds>> waitTimeRangeAtPathEnd = {}, Optional<float> wanderDistanceAtPathEnds = {},
- bool followPathBackwardsFromEndToStart = false, bool generatePath = true);
+ Optional<bool> followPathBackwardsFromEndToStart = {}, bool generatePath = true);
/**
* \brief Makes the Unit turn in place