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authorWarpten <vertozor@gmail.com>2013-06-10 12:41:04 +0200
committerWarpten <vertozor@gmail.com>2013-06-10 12:41:04 +0200
commit2a62e7079573db8a28b9843da33de6786a28665d (patch)
tree659b83b2ba01c5cb367ec0c78be3423b0ccec2ff /src/server/game/Movement/MovementStructures.cpp
parent732a58c57cae12b41d57963cf76de48ba89f6552 (diff)
Core/Movement: Fixed player death caused by MSG_MOVE_STOP_PITCH.
Loopings, yay!
Diffstat (limited to 'src/server/game/Movement/MovementStructures.cpp')
-rw-r--r--src/server/game/Movement/MovementStructures.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementStructures.cpp b/src/server/game/Movement/MovementStructures.cpp
index 212f5f67cbc..632e8017898 100644
--- a/src/server/game/Movement/MovementStructures.cpp
+++ b/src/server/game/Movement/MovementStructures.cpp
@@ -1462,9 +1462,9 @@ MovementStatusElements const MovementStopAscend[] =
MovementStatusElements const MovementStopPitch[] =
{
- MSEPositionY,
MSEPositionX,
MSEPositionZ,
+ MSEPositionY,
MSEHasGuidByte0,
MSEHasGuidByte5,
MSEHasGuidByte3,