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authorjoschiwald <joschiwald.trinity@gmail.com>2015-01-18 23:56:01 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2015-01-18 23:56:01 +0100
commitfd6668d17a12704187f4fa3ab30efbee3ebbfe5a (patch)
treea51d0cd333456db9b746af42afe3a73b7c299d24 /src/server/game/Movement/MovementStructures.h
parent1a4b1beb141182bd050ed8fa1220597e8ed837a8 (diff)
Core/NetworkIO: sync opcode values with wpp and removed duplicate ones
Diffstat (limited to 'src/server/game/Movement/MovementStructures.h')
-rw-r--r--src/server/game/Movement/MovementStructures.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementStructures.h b/src/server/game/Movement/MovementStructures.h
index afa30b4c1c7..96d85a6fd0e 100644
--- a/src/server/game/Movement/MovementStructures.h
+++ b/src/server/game/Movement/MovementStructures.h
@@ -139,7 +139,7 @@ namespace Movement
class PacketSender
{
public:
- PacketSender(Unit* unit, OpcodeServer serverControl, OpcodeServer playerControl, OpcodeServer broadcast = SMSG_PLAYER_MOVE, ExtraMovementStatusElement* extras = NULL);
+ PacketSender(Unit* unit, OpcodeServer serverControl, OpcodeServer playerControl, OpcodeServer broadcast = SMSG_MOVE_UPDATE, ExtraMovementStatusElement* extras = NULL);
void Send() const;