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| author | Shauren <shauren.trinity@gmail.com> | 2013-06-01 18:34:58 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2013-06-01 18:34:58 +0200 |
| commit | 1866c7a038c5a5a11dee9b62abb00a558d381d2d (patch) | |
| tree | 943591c7f79276b75ea88edbcf247b741ef8050d /src/server/game/Movement/Spline | |
| parent | 7d64b56db1d109df0d8b99f5913ae5de31ed9e83 (diff) | |
| parent | fb718d20aa23409c4ea695950d731d7887e87dc2 (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Movement/Spline/MoveSplineInit.cpp
Diffstat (limited to 'src/server/game/Movement/Spline')
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSplineInit.cpp | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp index 8a60ae05f41..9cc1dbb3f43 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.cpp +++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp @@ -29,11 +29,7 @@ namespace Movement { UnitMoveType SelectSpeedType(uint32 moveFlags) { - /*! Not sure about MOVEMENTFLAG_CAN_FLY here - do creatures that can fly - but are on ground right now also have it? If yes, this needs a more - dynamic check, such as is flying now - */ - if (moveFlags & (MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_DISABLE_GRAVITY)) + if (moveFlags & MOVEMENTFLAG_FLYING) { if (moveFlags & MOVEMENTFLAG_BACKWARD /*&& speed_obj.flight >= speed_obj.flight_back*/) return MOVE_FLIGHT_BACK; @@ -55,6 +51,8 @@ namespace Movement else if (moveFlags & MOVEMENTFLAG_BACKWARD /*&& speed_obj.run >= speed_obj.run_back*/) return MOVE_RUN_BACK; + // Flying creatures use MOVEMENTFLAG_CAN_FLY or MOVEMENTFLAG_DISABLE_GRAVITY + // Run speed is their default flight speed. return MOVE_RUN; } @@ -88,22 +86,25 @@ namespace Movement move_spline.onTransport = (unit->GetTransGUID() != 0); uint32 moveFlags = unit->m_movementInfo.GetMovementFlags(); - if (args.flags.walkmode) - moveFlags |= MOVEMENTFLAG_WALKING; - else - moveFlags &= ~MOVEMENTFLAG_WALKING; - moveFlags |= MOVEMENTFLAG_FORWARD; + if (moveFlags & MOVEMENTFLAG_ROOT) + moveFlags &= ~MOVEMENTFLAG_MASK_MOVING; + if (!args.HasVelocity) - args.velocity = unit->GetSpeed(SelectSpeedType(moveFlags)); + { + // If spline is initialized with SetWalk method it only means we need to select + // walk move speed for it but not add walk flag to unit + uint32 moveFlagsForSpeed = moveFlags; + if (args.flags.walkmode) + moveFlagsForSpeed |= MOVEMENTFLAG_WALKING; + + args.velocity = unit->GetSpeed(SelectSpeedType(moveFlagsForSpeed)); + } if (!args.Validate(unit)) return 0; - if (moveFlags & MOVEMENTFLAG_ROOT) - moveFlags &= ~MOVEMENTFLAG_MASK_MOVING; - unit->m_movementInfo.SetMovementFlags(moveFlags); move_spline.Initialize(args); |
