diff options
| author | Shauren <shauren.trinity@gmail.com> | 2014-07-27 20:59:22 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2014-07-27 20:59:22 +0200 |
| commit | 2cba07d6a1e319fec6d763daa69af3e29ba837c4 (patch) | |
| tree | 990d4a22193c066fa9aa20a7c33b4330e9a60086 /src/server/game/Movement/Spline | |
| parent | 55eafa247d91e24bd59a369daa05b05d20334791 (diff) | |
| parent | e502e01f5d16964e67685c956e204ae41b756d26 (diff) | |
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
README.md
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Updates/UpdateData.h
src/server/game/Server/WorldPacket.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/game/Server/WorldSocket.cpp
src/server/game/Server/WorldSocket.h
src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src/server/game/Movement/Spline')
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSplineInit.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp index 78c6c98cb59..e1a15fa52b5 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.cpp +++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp @@ -60,12 +60,12 @@ namespace Movement { MoveSpline& move_spline = *unit->movespline; - bool transport = unit->GetTransGUID(); + bool transport = unit->GetTransGUID() != 0; Location real_position; // there is a big chance that current position is unknown if current state is not finalized, need compute it // this also allows calculate spline position and update map position in much greater intervals // Don't compute for transport movement if the unit is in a motion between two transports - if (!move_spline.Finalized() && move_spline.onTransport == (unit->GetTransGUID() != 0)) + if (!move_spline.Finalized() && move_spline.onTransport == transport) real_position = move_spline.ComputePosition(); else { @@ -138,7 +138,7 @@ namespace Movement if (move_spline.Finalized()) return; - bool transport = unit->GetTransGUID(); + bool transport = unit->GetTransGUID() != 0; Location loc; if (move_spline.onTransport == transport) loc = move_spline.ComputePosition(); @@ -178,7 +178,7 @@ namespace Movement { args.splineId = splineIdGen.NewId(); // Elevators also use MOVEMENTFLAG_ONTRANSPORT but we do not keep track of their position changes - args.TransformForTransport = unit->GetTransGUID(); + args.TransformForTransport = unit->GetTransGUID() != 0; // mix existing state into new args.flags.walkmode = unit->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALKING); args.flags.flying = unit->m_movementInfo.HasMovementFlag(MovementFlags(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_DISABLE_GRAVITY)); |
