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authorShauren <shauren.trinity@gmail.com>2014-07-27 20:59:22 +0200
committerShauren <shauren.trinity@gmail.com>2014-07-27 20:59:22 +0200
commit2cba07d6a1e319fec6d763daa69af3e29ba837c4 (patch)
tree990d4a22193c066fa9aa20a7c33b4330e9a60086 /src/server/game/Movement/Spline
parent55eafa247d91e24bd59a369daa05b05d20334791 (diff)
parente502e01f5d16964e67685c956e204ae41b756d26 (diff)
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts: README.md src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Updates/UpdateData.h src/server/game/Server/WorldPacket.h src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Server/WorldSocket.cpp src/server/game/Server/WorldSocket.h src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src/server/game/Movement/Spline')
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp
index 78c6c98cb59..e1a15fa52b5 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.cpp
+++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp
@@ -60,12 +60,12 @@ namespace Movement
{
MoveSpline& move_spline = *unit->movespline;
- bool transport = unit->GetTransGUID();
+ bool transport = unit->GetTransGUID() != 0;
Location real_position;
// there is a big chance that current position is unknown if current state is not finalized, need compute it
// this also allows calculate spline position and update map position in much greater intervals
// Don't compute for transport movement if the unit is in a motion between two transports
- if (!move_spline.Finalized() && move_spline.onTransport == (unit->GetTransGUID() != 0))
+ if (!move_spline.Finalized() && move_spline.onTransport == transport)
real_position = move_spline.ComputePosition();
else
{
@@ -138,7 +138,7 @@ namespace Movement
if (move_spline.Finalized())
return;
- bool transport = unit->GetTransGUID();
+ bool transport = unit->GetTransGUID() != 0;
Location loc;
if (move_spline.onTransport == transport)
loc = move_spline.ComputePosition();
@@ -178,7 +178,7 @@ namespace Movement
{
args.splineId = splineIdGen.NewId();
// Elevators also use MOVEMENTFLAG_ONTRANSPORT but we do not keep track of their position changes
- args.TransformForTransport = unit->GetTransGUID();
+ args.TransformForTransport = unit->GetTransGUID() != 0;
// mix existing state into new
args.flags.walkmode = unit->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALKING);
args.flags.flying = unit->m_movementInfo.HasMovementFlag(MovementFlags(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_DISABLE_GRAVITY));