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authorkaelima <kaelima@live.se>2012-11-07 16:42:22 +0100
committerkaelima <kaelima@live.se>2012-11-07 16:42:22 +0100
commit677ee02b8ea32aad12bce60db7527c60ef76f164 (patch)
tree3151e21d2c4cbf93be21f434d43b18eda063e820 /src/server/game/Movement/Spline
parent3c13454ad71b259c50d394a8a467a2570f683827 (diff)
Core/Movement: MovementGenerator fixes.
- vmap height search in FleeingMovementGenerator and ConfusedMovementGenerator (until we can search for a nearby position properly) Should solve #7704, needs testing - Removed some unused code in CalculatePath and TargetedMovementGenerator. Ty faramir118 - Allow players to charge through slime and lava liquids. Closes #7967
Diffstat (limited to 'src/server/game/Movement/Spline')
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp
index 67b019b93f7..b6cd1391ca3 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.cpp
+++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp
@@ -98,7 +98,7 @@ namespace Movement
if (!args.HasVelocity)
args.velocity = unit->GetSpeed(SelectSpeedType(moveFlags));
- if (!args.Validate(&unit))
+ if (!args.Validate(unit))
return 0;
if (moveFlags & MOVEMENTFLAG_ROOT)