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authorTreeston <treeston.mmoc@gmail.com>2018-04-01 13:52:36 +0200
committerShauren <shauren.trinity@gmail.com>2021-09-23 22:21:29 +0200
commitbc89e1cdb0da10e53cc9fa4a97565c05bb4c052e (patch)
tree5725af072958ca1fa59e6154bcb1e70351f35264 /src/server/game/Movement/Spline
parentbf958da14828123442781f98443326b0f916b34b (diff)
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
(cherry picked from commit 4692e10ca2ffed5ba2a0336e9c93962b0fad9eaa)
Diffstat (limited to 'src/server/game/Movement/Spline')
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp
index a5d6a7c86f3..efe2b820de7 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.cpp
+++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp
@@ -203,7 +203,7 @@ namespace Movement
void MoveSplineInit::SetFacing(Unit const* target)
{
- args.facing.angle = unit->GetAngle(target);
+ args.facing.angle = unit->GetAbsoluteAngle(target);
args.facing.target = target->GetGUID();
args.facing.type = MONSTER_MOVE_FACING_TARGET;
}