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authorHelloKitty <andrew.blakely@ymail.com>2017-01-21 14:44:31 +0100
committerShauren <shauren.trinity@gmail.com>2017-01-21 14:44:31 +0100
commit01d715eaef99e91f0959dc85fb7f69eb26d01a22 (patch)
tree8c1c805c9eca9a0da828b4ddbf566cca4d464e84 /src/server/game/Movement
parent998efa55d8c81b923bb0725b5de8b0c5894b89da (diff)
Core/Vmaps: Stop M2s from occluding for spellcast LoS
Closes #18528
Diffstat (limited to 'src/server/game/Movement')
-rw-r--r--src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index e082e5f8ff2..6bf8d0affdd 100644
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -55,7 +55,8 @@ void FleeingMovementGenerator<T>::_setTargetLocation(T* owner)
mypos.m_positionX,
mypos.m_positionY,
mypos.m_positionZ + 2.0f,
- x, y, z + 2.0f);
+ x, y, z + 2.0f,
+ VMAP::ModelIgnoreFlags::Nothing);
if (!isInLOS)
{
i_nextCheckTime.Reset(200);