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authorModoX <moardox@gmail.com>2023-04-06 01:01:02 +0200
committerGitHub <noreply@github.com>2023-04-06 01:01:02 +0200
commit0750b7f8455df39a64462636ca296c6f2aa2b048 (patch)
tree935678cc42b5829dff44efababb3133c9df4e27a /src/server/game/Movement
parent20a1e21cc5dc890d858a4a8dceba16a4fc3caa72 (diff)
Core/Creature: Implemented sparring with max health percent thresholds (#27198)
Co-authored-by: Ovah <dreadkiller@gmx.de>
Diffstat (limited to 'src/server/game/Movement')
-rw-r--r--src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
index 90f8be25ce0..a5d2067d818 100644
--- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
@@ -149,6 +149,7 @@ void HomeMovementGenerator<Creature>::DoFinalize(Creature* owner, bool active, b
owner->SetSpawnHealth();
owner->LoadCreaturesAddon();
+ owner->LoadCreaturesSparringHealth();
if (owner->IsVehicle())
owner->GetVehicleKit()->Reset(true);
if (CreatureAI* ai = owner->AI())