diff options
| author | kaelima <kaelima@live.se> | 2012-04-08 23:59:52 +0200 |
|---|---|---|
| committer | kaelima <kaelima@live.se> | 2012-04-08 23:59:52 +0200 |
| commit | 49e24e2dfbcdc312cb5a4d742262300363263751 (patch) | |
| tree | 9a5b2a932777b98bad655583758fb997603a190f /src/server/game/Movement | |
| parent | 38d5fbac0ecbc380e9ebf49b3b09080c8e9e96f6 (diff) | |
Core/Cleanup:
Mostly if(.. -> if (.. and for(.. -> for (..
but also some miscellaneous cleanup
Diffstat (limited to 'src/server/game/Movement')
12 files changed, 27 insertions, 45 deletions
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp index 7de5f1095c4..08e27abf050 100755 --- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp @@ -28,8 +28,7 @@ #define MAX_QUIET_DISTANCE 43.0f template<class T> -void -FleeingMovementGenerator<T>::_setTargetLocation(T &owner) +void FleeingMovementGenerator<T>::_setTargetLocation(T &owner) { if (!&owner) return; @@ -53,8 +52,7 @@ FleeingMovementGenerator<T>::_setTargetLocation(T &owner) } template<class T> -bool -FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z) +bool FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z) { if (!&owner) return false; @@ -65,8 +63,8 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z) float temp_x, temp_y, angle; const Map* _map = owner.GetBaseMap(); - //primitive path-finding - for(uint8 i = 0; i < 18; ++i) + // primitive path-finding + for (uint8 i = 0; i < 18; ++i) { if (i_only_forward && i > 2) break; @@ -187,8 +185,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z) } template<class T> -bool -FleeingMovementGenerator<T>::_setMoveData(T &owner) +bool FleeingMovementGenerator<T>::_setMoveData(T &owner) { float cur_dist_xyz = owner.GetDistance(i_caster_x, i_caster_y, i_caster_z); @@ -280,8 +277,7 @@ FleeingMovementGenerator<T>::_setMoveData(T &owner) } template<class T> -void -FleeingMovementGenerator<T>::Initialize(T &owner) +void FleeingMovementGenerator<T>::Initialize(T &owner) { if (!&owner) return; @@ -312,8 +308,7 @@ FleeingMovementGenerator<T>::Initialize(T &owner) } template<> -void -FleeingMovementGenerator<Creature>::_Init(Creature &owner) +void FleeingMovementGenerator<Creature>::_Init(Creature &owner) { if (!&owner) return; @@ -324,8 +319,7 @@ FleeingMovementGenerator<Creature>::_Init(Creature &owner) } template<> -void -FleeingMovementGenerator<Player>::_Init(Player &) +void FleeingMovementGenerator<Player>::_Init(Player &) { is_water_ok = true; is_land_ok = true; @@ -354,8 +348,7 @@ void FleeingMovementGenerator<T>::Reset(T &owner) } template<class T> -bool -FleeingMovementGenerator<T>::Update(T &owner, const uint32 &time_diff) +bool FleeingMovementGenerator<T>::Update(T &owner, const uint32 &time_diff) { if (!&owner || !owner.isAlive()) return false; diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h index f795a002821..aec93ad3375 100755 --- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h @@ -22,8 +22,7 @@ #include "MovementGenerator.h" template<class T> -class FleeingMovementGenerator -: public MovementGeneratorMedium< T, FleeingMovementGenerator<T> > +class FleeingMovementGenerator : public MovementGeneratorMedium< T, FleeingMovementGenerator<T> > { public: FleeingMovementGenerator(uint64 fright) : i_frightGUID(fright), i_nextCheckTime(0) {} @@ -55,8 +54,7 @@ class FleeingMovementGenerator TimeTracker i_nextCheckTime; }; -class TimedFleeingMovementGenerator -: public FleeingMovementGenerator<Creature> +class TimedFleeingMovementGenerator : public FleeingMovementGenerator<Creature> { public: TimedFleeingMovementGenerator(uint64 fright, uint32 time) : diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h index c724edc91ff..95eb05f281c 100755 --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h @@ -27,8 +27,7 @@ template < class T > class HomeMovementGenerator; template <> -class HomeMovementGenerator<Creature> -: public MovementGeneratorMedium< Creature, HomeMovementGenerator<Creature> > +class HomeMovementGenerator<Creature> : public MovementGeneratorMedium< Creature, HomeMovementGenerator<Creature> > { public: diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp index 91b50344ccb..a922c937b5f 100755 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp @@ -46,7 +46,7 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 & /*diff*/) if (!&unit) return false; - if(unit.HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) + if (unit.HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) { unit.ClearUnitState(UNIT_STATE_ROAMING_MOVE); return true; diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h index 82578da5f9b..13be9fee77b 100755 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h @@ -23,8 +23,7 @@ #include "FollowerReference.h" template<class T> -class PointMovementGenerator -: public MovementGeneratorMedium< T, PointMovementGenerator<T> > +class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementGenerator<T> > { public: PointMovementGenerator(uint32 _id, float _x, float _y, float _z, float _speed = 0.0f) : id(_id), @@ -46,8 +45,7 @@ class PointMovementGenerator float speed; }; -class AssistanceMovementGenerator -: public PointMovementGenerator<Creature> +class AssistanceMovementGenerator : public PointMovementGenerator<Creature> { public: AssistanceMovementGenerator(float _x, float _y, float _z) : diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index e520253eb46..84cd9e88295 100755 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -127,8 +127,7 @@ void RandomMovementGenerator<Creature>::Initialize(Creature &creature) } template<> -void -RandomMovementGenerator<Creature>::Reset(Creature &creature) +void RandomMovementGenerator<Creature>::Reset(Creature &creature) { Initialize(creature); } @@ -141,8 +140,7 @@ void RandomMovementGenerator<Creature>::Finalize(Creature &creature) } template<> -bool -RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 diff) +bool RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 diff) { if (creature.HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED)) { diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h index 67161b6fc29..07ec3647052 100755 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h @@ -22,8 +22,7 @@ #include "MovementGenerator.h" template<class T> -class RandomMovementGenerator -: public MovementGeneratorMedium< T, RandomMovementGenerator<T> > +class RandomMovementGenerator : public MovementGeneratorMedium< T, RandomMovementGenerator<T> > { public: RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {} diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index 6d507a3b694..eb61db8b4ba 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -78,7 +78,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T &owner) //We don't update Mob Movement, if the difference between New destination and last destination is < BothObjectSize float bothObjectSize = i_target->GetObjectBoundingRadius() + owner.GetObjectBoundingRadius() + CONTACT_DISTANCE; - if( i_destinationHolder.HasDestination() && i_destinationHolder.GetDestinationDiff(x,y,z) < bothObjectSize ) + if ( i_destinationHolder.HasDestination() && i_destinationHolder.GetDestinationDiff(x,y,z) < bothObjectSize ) return; */ diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h index b851dbc0e05..29fd73624e1 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h @@ -34,8 +34,7 @@ class TargetedMovementGeneratorBase }; template<class T, typename D> -class TargetedMovementGeneratorMedium -: public MovementGeneratorMedium< T, D >, public TargetedMovementGeneratorBase +class TargetedMovementGeneratorMedium : public MovementGeneratorMedium< T, D >, public TargetedMovementGeneratorBase { protected: TargetedMovementGeneratorMedium(Unit &target, float offset, float angle) : diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h index b5b43fcae64..0d8f047c83a 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h @@ -58,9 +58,8 @@ template<class T> class WaypointMovementGenerator; template<> -class WaypointMovementGenerator<Creature> -: public MovementGeneratorMedium< Creature, WaypointMovementGenerator<Creature> >, -public PathMovementBase<Creature, WaypointPath const*> +class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium< Creature, WaypointMovementGenerator<Creature> >, + public PathMovementBase<Creature, WaypointPath const*> { public: WaypointMovementGenerator(uint32 _path_id = 0, bool _repeating = true) @@ -110,9 +109,8 @@ public PathMovementBase<Creature, WaypointPath const*> /** FlightPathMovementGenerator generates movement of the player for the paths * and hence generates ground and activities for the player. */ -class FlightPathMovementGenerator -: public MovementGeneratorMedium< Player, FlightPathMovementGenerator >, -public PathMovementBase<Player, TaxiPathNodeList const*> +class FlightPathMovementGenerator : public MovementGeneratorMedium< Player, FlightPathMovementGenerator >, + public PathMovementBase<Player, TaxiPathNodeList const*> { public: explicit FlightPathMovementGenerator(TaxiPathNodeList const& pathnodes, uint32 startNode = 0) diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp index 5d0344f9769..91b4ff08250 100644 --- a/src/server/game/Movement/Spline/MoveSpline.cpp +++ b/src/server/game/Movement/Spline/MoveSpline.cpp @@ -288,7 +288,7 @@ std::string MoveSpline::ToString() const str << "facing angle: " << facing.angle; else if (splineflags.final_target) str << "facing target: " << facing.target; - else if(splineflags.final_point) + else if (splineflags.final_point) str << "facing point: " << facing.f.x << " " << facing.f.y << " " << facing.f.z; str << std::endl; str << "time passed: " << time_passed << std::endl; diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp index e9031f95486..0260767dbe2 100644 --- a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp +++ b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp @@ -111,7 +111,7 @@ namespace Movement Vector3 middle = (real_path[0] + real_path[last_idx]) / 2.f; Vector3 offset; // first and last points already appended - for(uint32 i = 1; i < last_idx; ++i) + for (uint32 i = 1; i < last_idx; ++i) { offset = middle - real_path[i]; data.appendPackXYZ(offset.x, offset.y, offset.z); @@ -169,7 +169,7 @@ namespace Movement { data << move_spline.facing.target; } - else if(splineFlags.final_point) + else if (splineFlags.final_point) { data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z; } |
