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authorkaelima <kaelima@live.se>2012-04-08 23:59:52 +0200
committerkaelima <kaelima@live.se>2012-04-08 23:59:52 +0200
commit49e24e2dfbcdc312cb5a4d742262300363263751 (patch)
tree9a5b2a932777b98bad655583758fb997603a190f /src/server/game/Movement
parent38d5fbac0ecbc380e9ebf49b3b09080c8e9e96f6 (diff)
Core/Cleanup:
Mostly if(.. -> if (.. and for(.. -> for (.. but also some miscellaneous cleanup
Diffstat (limited to 'src/server/game/Movement')
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp25
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h6
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/HomeMovementGenerator.h3
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/PointMovementGenerator.h6
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp6
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/RandomMovementGenerator.h3
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h3
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h10
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.cpp2
-rw-r--r--src/server/game/Movement/Spline/MovementPacketBuilder.cpp4
12 files changed, 27 insertions, 45 deletions
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index 7de5f1095c4..08e27abf050 100755
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -28,8 +28,7 @@
#define MAX_QUIET_DISTANCE 43.0f
template<class T>
-void
-FleeingMovementGenerator<T>::_setTargetLocation(T &owner)
+void FleeingMovementGenerator<T>::_setTargetLocation(T &owner)
{
if (!&owner)
return;
@@ -53,8 +52,7 @@ FleeingMovementGenerator<T>::_setTargetLocation(T &owner)
}
template<class T>
-bool
-FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
+bool FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
{
if (!&owner)
return false;
@@ -65,8 +63,8 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
float temp_x, temp_y, angle;
const Map* _map = owner.GetBaseMap();
- //primitive path-finding
- for(uint8 i = 0; i < 18; ++i)
+ // primitive path-finding
+ for (uint8 i = 0; i < 18; ++i)
{
if (i_only_forward && i > 2)
break;
@@ -187,8 +185,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
}
template<class T>
-bool
-FleeingMovementGenerator<T>::_setMoveData(T &owner)
+bool FleeingMovementGenerator<T>::_setMoveData(T &owner)
{
float cur_dist_xyz = owner.GetDistance(i_caster_x, i_caster_y, i_caster_z);
@@ -280,8 +277,7 @@ FleeingMovementGenerator<T>::_setMoveData(T &owner)
}
template<class T>
-void
-FleeingMovementGenerator<T>::Initialize(T &owner)
+void FleeingMovementGenerator<T>::Initialize(T &owner)
{
if (!&owner)
return;
@@ -312,8 +308,7 @@ FleeingMovementGenerator<T>::Initialize(T &owner)
}
template<>
-void
-FleeingMovementGenerator<Creature>::_Init(Creature &owner)
+void FleeingMovementGenerator<Creature>::_Init(Creature &owner)
{
if (!&owner)
return;
@@ -324,8 +319,7 @@ FleeingMovementGenerator<Creature>::_Init(Creature &owner)
}
template<>
-void
-FleeingMovementGenerator<Player>::_Init(Player &)
+void FleeingMovementGenerator<Player>::_Init(Player &)
{
is_water_ok = true;
is_land_ok = true;
@@ -354,8 +348,7 @@ void FleeingMovementGenerator<T>::Reset(T &owner)
}
template<class T>
-bool
-FleeingMovementGenerator<T>::Update(T &owner, const uint32 &time_diff)
+bool FleeingMovementGenerator<T>::Update(T &owner, const uint32 &time_diff)
{
if (!&owner || !owner.isAlive())
return false;
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
index f795a002821..aec93ad3375 100755
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
@@ -22,8 +22,7 @@
#include "MovementGenerator.h"
template<class T>
-class FleeingMovementGenerator
-: public MovementGeneratorMedium< T, FleeingMovementGenerator<T> >
+class FleeingMovementGenerator : public MovementGeneratorMedium< T, FleeingMovementGenerator<T> >
{
public:
FleeingMovementGenerator(uint64 fright) : i_frightGUID(fright), i_nextCheckTime(0) {}
@@ -55,8 +54,7 @@ class FleeingMovementGenerator
TimeTracker i_nextCheckTime;
};
-class TimedFleeingMovementGenerator
-: public FleeingMovementGenerator<Creature>
+class TimedFleeingMovementGenerator : public FleeingMovementGenerator<Creature>
{
public:
TimedFleeingMovementGenerator(uint64 fright, uint32 time) :
diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
index c724edc91ff..95eb05f281c 100755
--- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
@@ -27,8 +27,7 @@ template < class T >
class HomeMovementGenerator;
template <>
-class HomeMovementGenerator<Creature>
-: public MovementGeneratorMedium< Creature, HomeMovementGenerator<Creature> >
+class HomeMovementGenerator<Creature> : public MovementGeneratorMedium< Creature, HomeMovementGenerator<Creature> >
{
public:
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index 91b50344ccb..a922c937b5f 100755
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -46,7 +46,7 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 & /*diff*/)
if (!&unit)
return false;
- if(unit.HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED))
+ if (unit.HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED))
{
unit.ClearUnitState(UNIT_STATE_ROAMING_MOVE);
return true;
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
index 82578da5f9b..13be9fee77b 100755
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
@@ -23,8 +23,7 @@
#include "FollowerReference.h"
template<class T>
-class PointMovementGenerator
-: public MovementGeneratorMedium< T, PointMovementGenerator<T> >
+class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementGenerator<T> >
{
public:
PointMovementGenerator(uint32 _id, float _x, float _y, float _z, float _speed = 0.0f) : id(_id),
@@ -46,8 +45,7 @@ class PointMovementGenerator
float speed;
};
-class AssistanceMovementGenerator
-: public PointMovementGenerator<Creature>
+class AssistanceMovementGenerator : public PointMovementGenerator<Creature>
{
public:
AssistanceMovementGenerator(float _x, float _y, float _z) :
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index e520253eb46..84cd9e88295 100755
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -127,8 +127,7 @@ void RandomMovementGenerator<Creature>::Initialize(Creature &creature)
}
template<>
-void
-RandomMovementGenerator<Creature>::Reset(Creature &creature)
+void RandomMovementGenerator<Creature>::Reset(Creature &creature)
{
Initialize(creature);
}
@@ -141,8 +140,7 @@ void RandomMovementGenerator<Creature>::Finalize(Creature &creature)
}
template<>
-bool
-RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 diff)
+bool RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 diff)
{
if (creature.HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED))
{
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
index 67161b6fc29..07ec3647052 100755
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
@@ -22,8 +22,7 @@
#include "MovementGenerator.h"
template<class T>
-class RandomMovementGenerator
-: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
+class RandomMovementGenerator : public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
{
public:
RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 6d507a3b694..eb61db8b4ba 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -78,7 +78,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T &owner)
//We don't update Mob Movement, if the difference between New destination and last destination is < BothObjectSize
float bothObjectSize = i_target->GetObjectBoundingRadius() + owner.GetObjectBoundingRadius() + CONTACT_DISTANCE;
- if( i_destinationHolder.HasDestination() && i_destinationHolder.GetDestinationDiff(x,y,z) < bothObjectSize )
+ if ( i_destinationHolder.HasDestination() && i_destinationHolder.GetDestinationDiff(x,y,z) < bothObjectSize )
return;
*/
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
index b851dbc0e05..29fd73624e1 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
@@ -34,8 +34,7 @@ class TargetedMovementGeneratorBase
};
template<class T, typename D>
-class TargetedMovementGeneratorMedium
-: public MovementGeneratorMedium< T, D >, public TargetedMovementGeneratorBase
+class TargetedMovementGeneratorMedium : public MovementGeneratorMedium< T, D >, public TargetedMovementGeneratorBase
{
protected:
TargetedMovementGeneratorMedium(Unit &target, float offset, float angle) :
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
index b5b43fcae64..0d8f047c83a 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
@@ -58,9 +58,8 @@ template<class T>
class WaypointMovementGenerator;
template<>
-class WaypointMovementGenerator<Creature>
-: public MovementGeneratorMedium< Creature, WaypointMovementGenerator<Creature> >,
-public PathMovementBase<Creature, WaypointPath const*>
+class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium< Creature, WaypointMovementGenerator<Creature> >,
+ public PathMovementBase<Creature, WaypointPath const*>
{
public:
WaypointMovementGenerator(uint32 _path_id = 0, bool _repeating = true)
@@ -110,9 +109,8 @@ public PathMovementBase<Creature, WaypointPath const*>
/** FlightPathMovementGenerator generates movement of the player for the paths
* and hence generates ground and activities for the player.
*/
-class FlightPathMovementGenerator
-: public MovementGeneratorMedium< Player, FlightPathMovementGenerator >,
-public PathMovementBase<Player, TaxiPathNodeList const*>
+class FlightPathMovementGenerator : public MovementGeneratorMedium< Player, FlightPathMovementGenerator >,
+ public PathMovementBase<Player, TaxiPathNodeList const*>
{
public:
explicit FlightPathMovementGenerator(TaxiPathNodeList const& pathnodes, uint32 startNode = 0)
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp
index 5d0344f9769..91b4ff08250 100644
--- a/src/server/game/Movement/Spline/MoveSpline.cpp
+++ b/src/server/game/Movement/Spline/MoveSpline.cpp
@@ -288,7 +288,7 @@ std::string MoveSpline::ToString() const
str << "facing angle: " << facing.angle;
else if (splineflags.final_target)
str << "facing target: " << facing.target;
- else if(splineflags.final_point)
+ else if (splineflags.final_point)
str << "facing point: " << facing.f.x << " " << facing.f.y << " " << facing.f.z;
str << std::endl;
str << "time passed: " << time_passed << std::endl;
diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
index e9031f95486..0260767dbe2 100644
--- a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
+++ b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
@@ -111,7 +111,7 @@ namespace Movement
Vector3 middle = (real_path[0] + real_path[last_idx]) / 2.f;
Vector3 offset;
// first and last points already appended
- for(uint32 i = 1; i < last_idx; ++i)
+ for (uint32 i = 1; i < last_idx; ++i)
{
offset = middle - real_path[i];
data.appendPackXYZ(offset.x, offset.y, offset.z);
@@ -169,7 +169,7 @@ namespace Movement
{
data << move_spline.facing.target;
}
- else if(splineFlags.final_point)
+ else if (splineFlags.final_point)
{
data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
}