diff options
| author | click <click@gonnamakeyou.com> | 2012-02-18 16:52:08 +0100 |
|---|---|---|
| committer | click <click@gonnamakeyou.com> | 2012-02-18 16:52:08 +0100 |
| commit | 5411e1ce522b5a6f0faf2575fb96157bedeb5454 (patch) | |
| tree | 28c9340987d224e8921ca7a9c5cb85e73eec6f45 /src/server/game/Movement | |
| parent | da5027ef3a4b7c89cb51841902dc3525c6c199f8 (diff) | |
Core: Clean up whitespace and tabs in the base sourcetree
Diffstat (limited to 'src/server/game/Movement')
| -rwxr-xr-x | src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 1871454d614..fb2249c508e 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -111,8 +111,8 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature &creature) m_isArrivalDone = false; - creature.AddUnitState(UNIT_STATE_ROAMING_MOVE); - + creature.AddUnitState(UNIT_STATE_ROAMING_MOVE); + Movement::MoveSplineInit init(creature); init.MoveTo(node->x, node->y, node->z); @@ -147,7 +147,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3 if (CanMove(diff)) return StartMove(creature); } - else + else { if (creature.IsStopped()) Stop(STOP_TIME_FOR_PLAYER); @@ -155,7 +155,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3 { OnArrived(creature); return StartMove(creature); - } + } } return true; } @@ -293,7 +293,7 @@ bool FlightPathMovementGenerator::GetResetPosition(Player&, float& x, float& y, x = node.x; y = node.y; z = node.z; return true; } - + void FlightPathMovementGenerator::InitEndGridInfo() { /*! Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will |
