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authorclick <click@gonnamakeyou.com>2012-02-18 16:52:08 +0100
committerclick <click@gonnamakeyou.com>2012-02-18 16:52:08 +0100
commit5411e1ce522b5a6f0faf2575fb96157bedeb5454 (patch)
tree28c9340987d224e8921ca7a9c5cb85e73eec6f45 /src/server/game/Movement
parentda5027ef3a4b7c89cb51841902dc3525c6c199f8 (diff)
Core: Clean up whitespace and tabs in the base sourcetree
Diffstat (limited to 'src/server/game/Movement')
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index 1871454d614..fb2249c508e 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -111,8 +111,8 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature &creature)
m_isArrivalDone = false;
- creature.AddUnitState(UNIT_STATE_ROAMING_MOVE);
-
+ creature.AddUnitState(UNIT_STATE_ROAMING_MOVE);
+
Movement::MoveSplineInit init(creature);
init.MoveTo(node->x, node->y, node->z);
@@ -147,7 +147,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
if (CanMove(diff))
return StartMove(creature);
}
- else
+ else
{
if (creature.IsStopped())
Stop(STOP_TIME_FOR_PLAYER);
@@ -155,7 +155,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
{
OnArrived(creature);
return StartMove(creature);
- }
+ }
}
return true;
}
@@ -293,7 +293,7 @@ bool FlightPathMovementGenerator::GetResetPosition(Player&, float& x, float& y,
x = node.x; y = node.y; z = node.z;
return true;
}
-
+
void FlightPathMovementGenerator::InitEndGridInfo()
{
/*! Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will