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| author | mik1893 <michele.roscelli@gmail.com> | 2015-07-15 18:43:19 +0200 |
|---|---|---|
| committer | mik1893 <michele.roscelli@gmail.com> | 2015-07-15 18:43:19 +0200 |
| commit | 90fcfb3f2d71e15d162cb52b915b53a11bc42212 (patch) | |
| tree | 2958e0ce9236b0f9041193c58359253baff2545d /src/server/game/Movement | |
| parent | 35f0d8e9c1e89c3095c82e0dd89d9f8f08f288a3 (diff) | |
| parent | 1e0213bc57922719d4f7e8897cb7e8871c138fdc (diff) | |
Merge pull request #14974 from pete318/stealth_work
Stealth changes (Player stealthed vs NPCs) - 3.3.5
Diffstat (limited to 'src/server/game/Movement')
| -rwxr-xr-x | src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp index 78d86fb7abb..2aaaa719e94 100755 --- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp @@ -81,12 +81,23 @@ void RotateMovementGenerator::Finalize(Unit* unit) void DistractMovementGenerator::Initialize(Unit* owner) { + // Distracted creatures stand up if not standing + if (!owner->IsStandState()) + owner->SetStandState(UNIT_STAND_STATE_STAND); + owner->AddUnitState(UNIT_STATE_DISTRACTED); } void DistractMovementGenerator::Finalize(Unit* owner) { owner->ClearUnitState(UNIT_STATE_DISTRACTED); + + // If this is a creature, then return orientation to original position (for idle movement creatures) + if (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()) + { + float angle = owner->ToCreature()->GetHomePosition().GetOrientation(); + owner->SetFacingTo(angle); + } } bool DistractMovementGenerator::Update(Unit* /*owner*/, uint32 time_diff) |
