diff options
Diffstat (limited to 'src/server/game/Movement')
| -rwxr-xr-x | src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp index 78d86fb7abb..2aaaa719e94 100755 --- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp @@ -81,12 +81,23 @@ void RotateMovementGenerator::Finalize(Unit* unit) void DistractMovementGenerator::Initialize(Unit* owner) { + // Distracted creatures stand up if not standing + if (!owner->IsStandState()) + owner->SetStandState(UNIT_STAND_STATE_STAND); + owner->AddUnitState(UNIT_STATE_DISTRACTED); } void DistractMovementGenerator::Finalize(Unit* owner) { owner->ClearUnitState(UNIT_STATE_DISTRACTED); + + // If this is a creature, then return orientation to original position (for idle movement creatures) + if (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()) + { + float angle = owner->ToCreature()->GetHomePosition().GetOrientation(); + owner->SetFacingTo(angle); + } } bool DistractMovementGenerator::Update(Unit* /*owner*/, uint32 time_diff) |
