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authorNay <dnpd.dd@gmail.com>2011-12-18 15:10:54 +0000
committerNay <dnpd.dd@gmail.com>2011-12-18 15:10:54 +0000
commit9f635ca9063e6d49789c08165c09f8ff2a11bc15 (patch)
tree053765d13b2cfaea1f5cfd31b14e19a0bc508cc5 /src/server/game/Movement
parent6758e133499a7e56fb29a351d011eee14b92e43b (diff)
parentf3c6904096b4fdcef16d7d802ec847551d15f9bc (diff)
Merge branch 'master' into 4.x
Diffstat (limited to 'src/server/game/Movement')
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index 5bd0a23207e..09af2303397 100755
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -47,11 +47,10 @@ template<>
void
RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
{
- float X, Y, Z, z, nx, ny, nz, ori, dist;
+ float X, Y, Z, nx, ny, nz, ori, dist;
creature.GetHomePosition(X, Y, Z, ori);
- z = creature.GetPositionZ();
Map const* map = creature.GetBaseMap();
// For 2D/3D system selection