aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Pools/PoolMgr.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2014-10-29 21:13:21 +0100
committerShauren <shauren.trinity@gmail.com>2014-10-29 21:13:21 +0100
commit15fbb6f46fb24fdc6f91786543b32f247e6525fc (patch)
tree3d07a448e71dae1d948aa5a49b4ea818b2e9a986 /src/server/game/Pools/PoolMgr.cpp
parent13281fef3c85688df18b5ea7cfab74411c6529f7 (diff)
Core/Entites: Updated GUID format
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r--src/server/game/Pools/PoolMgr.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index c60c0db17cb..4eec8ab780b 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -221,7 +221,7 @@ void PoolGroup<Creature>::Despawn1Object(uint64 guid)
{
sObjectMgr->RemoveCreatureFromGrid(guid, data);
- if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::Creature, data->id, guid), (Creature*)NULL))
+ if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid::Create<HighGuid::Creature>(data->mapid, data->id, guid), (Creature*)NULL))
creature->AddObjectToRemoveList();
}
}
@@ -234,7 +234,7 @@ void PoolGroup<GameObject>::Despawn1Object(uint64 guid)
{
sObjectMgr->RemoveGameobjectFromGrid(guid, data);
- if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::GameObject, data->id, guid), (GameObject*)NULL))
+ if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid::Create<HighGuid::GameObject>(data->mapid, data->id, guid), (GameObject*)NULL))
pGameobject->AddObjectToRemoveList();
}
}
@@ -510,7 +510,7 @@ template <>
void PoolGroup<Creature>::ReSpawn1Object(PoolObject* obj)
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(obj->guid))
- if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::Creature, data->id, obj->guid), (Creature*)NULL))
+ if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid::Create<HighGuid::Creature>(data->mapid, data->id, obj->guid), (Creature*)NULL))
creature->GetMap()->AddToMap(creature);
}
@@ -519,7 +519,7 @@ template <>
void PoolGroup<GameObject>::ReSpawn1Object(PoolObject* obj)
{
if (GameObjectData const* data = sObjectMgr->GetGOData(obj->guid))
- if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::GameObject, data->id, obj->guid), (GameObject*)NULL))
+ if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid::Create<HighGuid::GameObject>(data->mapid, data->id, obj->guid), (GameObject*)NULL))
pGameobject->GetMap()->AddToMap(pGameobject);
}
@@ -607,7 +607,7 @@ void PoolMgr::LoadFromDB()
{
Field* fields = result->Fetch();
- uint64 guid = fields[0].GetUInt32();
+ uint64 guid = fields[0].GetUInt64();
uint32 pool_id = fields[1].GetUInt32();
float chance = fields[2].GetFloat();