diff options
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r-- | src/server/game/Pools/PoolMgr.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index c60c0db17cb..4eec8ab780b 100644 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -221,7 +221,7 @@ void PoolGroup<Creature>::Despawn1Object(uint64 guid) { sObjectMgr->RemoveCreatureFromGrid(guid, data); - if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::Creature, data->id, guid), (Creature*)NULL)) + if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid::Create<HighGuid::Creature>(data->mapid, data->id, guid), (Creature*)NULL)) creature->AddObjectToRemoveList(); } } @@ -234,7 +234,7 @@ void PoolGroup<GameObject>::Despawn1Object(uint64 guid) { sObjectMgr->RemoveGameobjectFromGrid(guid, data); - if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::GameObject, data->id, guid), (GameObject*)NULL)) + if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid::Create<HighGuid::GameObject>(data->mapid, data->id, guid), (GameObject*)NULL)) pGameobject->AddObjectToRemoveList(); } } @@ -510,7 +510,7 @@ template <> void PoolGroup<Creature>::ReSpawn1Object(PoolObject* obj) { if (CreatureData const* data = sObjectMgr->GetCreatureData(obj->guid)) - if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::Creature, data->id, obj->guid), (Creature*)NULL)) + if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid::Create<HighGuid::Creature>(data->mapid, data->id, obj->guid), (Creature*)NULL)) creature->GetMap()->AddToMap(creature); } @@ -519,7 +519,7 @@ template <> void PoolGroup<GameObject>::ReSpawn1Object(PoolObject* obj) { if (GameObjectData const* data = sObjectMgr->GetGOData(obj->guid)) - if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::GameObject, data->id, obj->guid), (GameObject*)NULL)) + if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid::Create<HighGuid::GameObject>(data->mapid, data->id, obj->guid), (GameObject*)NULL)) pGameobject->GetMap()->AddToMap(pGameobject); } @@ -607,7 +607,7 @@ void PoolMgr::LoadFromDB() { Field* fields = result->Fetch(); - uint64 guid = fields[0].GetUInt32(); + uint64 guid = fields[0].GetUInt64(); uint32 pool_id = fields[1].GetUInt32(); float chance = fields[2].GetFloat(); |