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authorBootz <Stage6Dev@EMPulseGaming.com>2011-10-07 19:45:43 -0500
committerBootz <Stage6Dev@EMPulseGaming.com>2011-10-07 19:45:43 -0500
commit5b4c7783c2a28e420cb4aaf4f2967083db8f6787 (patch)
tree887be454d8d9d1a916d8085a243a2afaff2c0dbe /src/server/game/Pools/PoolMgr.cpp
parentc89b1f6989ce1f5a48c48766993c3dd8101cc21b (diff)
REPO: Code-style clean-ups
* Fixed pMap->map * Fixed pInstance->instance * Fixed pInsta->instance * Fixed pQuest->quest * Fixed pWho->who * Fixed pTarget->target * Fixed pGo->go ~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rwxr-xr-xsrc/server/game/Pools/PoolMgr.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 801b95e4c42..03accce42ed 100755
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -838,8 +838,8 @@ void PoolMgr::LoadFromDB()
uint32 entry = fields[0].GetUInt32();
uint32 pool_id = fields[1].GetUInt32();
- Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry);
- if (!pQuest)
+ Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
+ if (!quest)
{
sLog->outErrorDb("`pool_quest` has a non existing quest template (Entry: %u) defined for pool id (%u), skipped.", entry, pool_id);
continue;
@@ -851,16 +851,16 @@ void PoolMgr::LoadFromDB()
continue;
}
- if (!pQuest->IsDailyOrWeekly())
+ if (!quest->IsDailyOrWeekly())
{
sLog->outErrorDb("`pool_quest` has an quest (%u) which is not daily or weekly in pool id (%u), use ExclusiveGroup instead, skipped.", entry, pool_id);
continue;
}
if (poolTypeMap[pool_id] == QUEST_NONE)
- poolTypeMap[pool_id] = pQuest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY;
+ poolTypeMap[pool_id] = quest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY;
- int32 currType = pQuest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY;
+ int32 currType = quest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY;
if (poolTypeMap[pool_id] != currType)
{
@@ -980,9 +980,9 @@ void PoolMgr::ChangeDailyQuests()
{
for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin(); itr != mPoolQuestGroups.end(); ++itr)
{
- if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(itr->GetFirstEqualChancedObjectId()))
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(itr->GetFirstEqualChancedObjectId()))
{
- if (pQuest->IsWeekly())
+ if (quest->IsWeekly())
continue;
UpdatePool<Quest>(itr->GetPoolId(), 1); // anything non-zero means don't load from db
@@ -996,9 +996,9 @@ void PoolMgr::ChangeWeeklyQuests()
{
for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin(); itr != mPoolQuestGroups.end(); ++itr)
{
- if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(itr->GetFirstEqualChancedObjectId()))
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(itr->GetFirstEqualChancedObjectId()))
{
- if (pQuest->IsDaily())
+ if (quest->IsDaily())
continue;
UpdatePool<Quest>(itr->GetPoolId(), 1);