diff options
author | Treeston <treeston.mmoc@gmail.com> | 2019-07-08 11:33:09 +0200 |
---|---|---|
committer | Treeston <treeston.mmoc@gmail.com> | 2019-07-08 11:56:41 +0200 |
commit | 84b7b2e08ea55575cbe62d795383d4a5341ffd4d (patch) | |
tree | d0ce35d87614d0a45bc7747631e84949bf68d6c5 /src/server/game/Pools/PoolMgr.cpp | |
parent | ec1a77bca20487f86765620485db9b13bb03aee8 (diff) |
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implications:
- .npc respawn no longer causes stupid things to happen (Fixes #23014)
- ::DeleteFromDB methods on Creature and GameObject rewritten to be as sensible as such a colossally stupid method can ever be. They're static now.
- .npc delete and .gobj delete ported to new argument handling, and rewritten as per above. They can no longer crash the server when used in instances, too. Yay for that.
- Adjusted various dusty cobwebbed hacks around the core (why does waypoint visualization use permanent spawns *shudder*) to still work too.
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
0 files changed, 0 insertions, 0 deletions