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authorTreeston <treeston.mmoc@gmail.com>2019-07-08 11:33:09 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-07-08 11:56:41 +0200
commit84b7b2e08ea55575cbe62d795383d4a5341ffd4d (patch)
treed0ce35d87614d0a45bc7747631e84949bf68d6c5 /src/server/game/Pools/PoolMgr.cpp
parentec1a77bca20487f86765620485db9b13bb03aee8 (diff)
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implications:
- .npc respawn no longer causes stupid things to happen (Fixes #23014) - ::DeleteFromDB methods on Creature and GameObject rewritten to be as sensible as such a colossally stupid method can ever be. They're static now. - .npc delete and .gobj delete ported to new argument handling, and rewritten as per above. They can no longer crash the server when used in instances, too. Yay for that. - Adjusted various dusty cobwebbed hacks around the core (why does waypoint visualization use permanent spawns *shudder*) to still work too.
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