diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2019-07-08 11:33:09 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2019-07-08 11:56:41 +0200 |
| commit | 84b7b2e08ea55575cbe62d795383d4a5341ffd4d (patch) | |
| tree | d0ce35d87614d0a45bc7747631e84949bf68d6c5 /src/server/game | |
| parent | ec1a77bca20487f86765620485db9b13bb03aee8 (diff) | |
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implications:
- .npc respawn no longer causes stupid things to happen (Fixes #23014)
- ::DeleteFromDB methods on Creature and GameObject rewritten to be as sensible as such a colossally stupid method can ever be. They're static now.
- .npc delete and .gobj delete ported to new argument handling, and rewritten as per above. They can no longer crash the server when used in instances, too. Yay for that.
- Adjusted various dusty cobwebbed hacks around the core (why does waypoint visualization use permanent spawns *shudder*) to still work too.
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 56 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 44 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Pet/Pet.h | 4 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.h | 9 | ||||
| -rw-r--r-- | src/server/game/OutdoorPvP/OutdoorPvP.cpp | 46 |
8 files changed, 79 insertions, 92 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 0219731f64f..1661789062a 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -34,6 +34,7 @@ #include "InstanceScript.h" #include "Log.h" #include "LootMgr.h" +#include "MapManager.h" #include "MotionMaster.h" #include "MoveSpline.h" #include "ObjectAccessor.h" @@ -1725,70 +1726,75 @@ bool Creature::hasInvolvedQuest(uint32 quest_id) const return false; } -void Creature::DeleteFromDB() +/*static*/ bool Creature::DeleteFromDB(ObjectGuid::LowType spawnId) { - if (!m_spawnId) - { - TC_LOG_ERROR("entities.unit", "Trying to delete not saved creature! LowGUID: %u, Entry: %u", GetGUID().GetCounter(), GetEntry()); - return; - } + CreatureData const* data = sObjectMgr->GetCreatureData(spawnId); + if (!data) + return false; - // remove any scheduled respawns - GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId); + SQLTransaction trans = WorldDatabase.BeginTransaction(); - // delete data from memory - sObjectMgr->DeleteCreatureData(m_spawnId); + sMapMgr->DoForAllMapsWithMapId(data->spawnPoint.GetMapId(), + [spawnId, trans](Map* map) -> void + { + // despawn all active creatures, and remove their respawns + std::vector<Creature*> toUnload; + for (auto const& pair : Trinity::Containers::MapEqualRange(map->GetCreatureBySpawnIdStore(), spawnId)) + toUnload.push_back(pair.second); + for (Creature* creature : toUnload) + map->AddObjectToRemoveList(creature); + map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, spawnId, false, trans); + } + ); - // delete data and all its associations from DB - SQLTransaction trans = WorldDatabase.BeginTransaction(); + // delete data from memory ... + sObjectMgr->DeleteCreatureData(spawnId); + // ... and the database PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE); - stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(0, spawnId); trans->Append(stmt); stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_SPAWNGROUP_MEMBER); stmt->setUInt8(0, uint8(SPAWN_TYPE_CREATURE)); - stmt->setUInt32(1, m_spawnId); + stmt->setUInt32(1, spawnId); trans->Append(stmt); stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE_ADDON); - stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(0, spawnId); trans->Append(stmt); stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_CREATURE); - stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(0, spawnId); trans->Append(stmt); stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP); - stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(0, spawnId); trans->Append(stmt); stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); - stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(0, spawnId); stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE); trans->Append(stmt); stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); - stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(0, spawnId); stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_GO); trans->Append(stmt); stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN_MASTER); - stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(0, spawnId); stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE); trans->Append(stmt); stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN_MASTER); - stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(0, spawnId); stmt->setUInt32(1, LINKED_RESPAWN_GO_TO_CREATURE); trans->Append(stmt); WorldDatabase.CommitTransaction(trans); - // then delete any active instances of the creature - auto const& spawnMap = GetMap()->GetCreatureBySpawnIdStore(); - for (auto it = spawnMap.find(m_spawnId); it != spawnMap.end(); it = spawnMap.find(m_spawnId)) - it->second->AddObjectToRemoveList(); + return true; } bool Creature::IsInvisibleDueToDespawn() const diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 83268df8303..92285145126 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -200,7 +200,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma void SaveToDB(); // overriden in Pet virtual void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask); - virtual void DeleteFromDB(); // overriden in Pet + static bool DeleteFromDB(ObjectGuid::LowType spawnId); Loot loot; void StartPickPocketRefillTimer(); diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 2212267b179..40a56400e19 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -30,6 +30,8 @@ #include "GroupMgr.h" #include "Log.h" #include "LootMgr.h" +#include "Map.h" +#include "MapManager.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "OutdoorPvPMgr.h" @@ -1111,51 +1113,71 @@ bool GameObject::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap return true; } -void GameObject::DeleteFromDB() +/*static*/ bool GameObject::DeleteFromDB(ObjectGuid::LowType spawnId) { - GetMap()->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, m_spawnId); - sObjectMgr->DeleteGameObjectData(m_spawnId); + GameObjectData const* data = sObjectMgr->GetGameObjectData(spawnId); + if (!data) + return false; SQLTransaction trans = WorldDatabase.BeginTransaction(); + sMapMgr->DoForAllMapsWithMapId(data->spawnPoint.GetMapId(), + [spawnId, trans](Map* map) -> void + { + // despawn all active objects, and remove their respawns + std::vector<GameObject*> toUnload; + for (auto const& pair : Trinity::Containers::MapEqualRange(map->GetGameObjectBySpawnIdStore(), spawnId)) + toUnload.push_back(pair.second); + for (GameObject* obj : toUnload) + map->AddObjectToRemoveList(obj); + map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, spawnId, false, trans); + } + ); + + // delete data from memory + sObjectMgr->DeleteGameObjectData(spawnId); + + // ... and the database PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT); - stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(0, spawnId); trans->Append(stmt); stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_SPAWNGROUP_MEMBER); stmt->setUInt8(0, uint8(SPAWN_TYPE_GAMEOBJECT)); - stmt->setUInt32(1, m_spawnId); + stmt->setUInt32(1, spawnId); trans->Append(stmt); stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_EVENT_GAMEOBJECT); - stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(0, spawnId); trans->Append(stmt); stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); - stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(0, spawnId); stmt->setUInt32(1, LINKED_RESPAWN_GO_TO_GO); trans->Append(stmt); stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); - stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(0, spawnId); stmt->setUInt32(1, LINKED_RESPAWN_GO_TO_CREATURE); trans->Append(stmt); stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN_MASTER); - stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(0, spawnId); stmt->setUInt32(1, LINKED_RESPAWN_GO_TO_GO); trans->Append(stmt); stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN_MASTER); - stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(0, spawnId); stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_GO); trans->Append(stmt); stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT_ADDON); - stmt->setUInt32(0, m_spawnId); + stmt->setUInt32(0, spawnId); trans->Append(stmt); WorldDatabase.CommitTransaction(trans); + + return true; } /*********************************************************/ diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index f47611cee9f..7abf6223cf5 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -118,7 +118,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject> void SaveToDB(); void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask); bool LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap, bool = true); // arg4 is unused, only present to match the signature on Creature - void DeleteFromDB(); + static bool DeleteFromDB(ObjectGuid::LowType spawnId); void SetOwnerGUID(ObjectGuid owner) { diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h index 5de4723e9e7..dbbcc1979fd 100644 --- a/src/server/game/Entities/Pet/Pet.h +++ b/src/server/game/Entities/Pet/Pet.h @@ -164,9 +164,5 @@ class TC_GAME_API Pet : public Guardian { ABORT(); } - void DeleteFromDB() override // override of Creature::DeleteFromDB - must not be called - { - ABORT(); - } }; #endif diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index b5872430156..cfaf3f4d26e 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3039,9 +3039,9 @@ void Map::DoRespawn(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 gr } } -void Map::Respawn(RespawnInfo* info, bool force, SQLTransaction dbTrans) +void Map::Respawn(RespawnInfo* info, SQLTransaction dbTrans) { - if (!force && !CheckRespawn(info)) + if (!CheckRespawn(info)) { if (info->respawnTime) SaveRespawnTime(info->type, info->spawnId, info->entry, info->respawnTime, info->zoneId, info->gridId, true, true, dbTrans); @@ -3058,11 +3058,11 @@ void Map::Respawn(RespawnInfo* info, bool force, SQLTransaction dbTrans) DoRespawn(type, spawnId, gridId); } -void Map::Respawn(std::vector<RespawnInfo*>& respawnData, bool force, SQLTransaction dbTrans) +void Map::Respawn(std::vector<RespawnInfo*>& respawnData, SQLTransaction dbTrans) { SQLTransaction trans = dbTrans ? dbTrans : CharacterDatabase.BeginTransaction(); for (RespawnInfo* info : respawnData) - Respawn(info, force, trans); + Respawn(info, trans); if (!dbTrans) CharacterDatabase.CommitTransaction(trans); } diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 94014708e7f..abc82f4e112 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -753,8 +753,8 @@ class TC_GAME_API Map : public GridRefManager<NGridType> // if return value is false and info->respawnTime is nonzero, it is guaranteed to be greater than time(NULL) bool CheckRespawn(RespawnInfo* info); void DoRespawn(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 gridId); - void Respawn(RespawnInfo* info, bool force = false, SQLTransaction dbTrans = nullptr); - void Respawn(std::vector<RespawnInfo*>& respawnData, bool force = false, SQLTransaction dbTrans = nullptr); + void Respawn(RespawnInfo* info, SQLTransaction dbTrans = nullptr); + void Respawn(std::vector<RespawnInfo*>& respawnData, SQLTransaction dbTrans = nullptr); void AddRespawnInfo(RespawnInfo& info, bool replace = false); void DeleteRespawnInfo(); void DeleteRespawnInfo(RespawnInfo* info); @@ -780,11 +780,6 @@ class TC_GAME_API Map : public GridRefManager<NGridType> public: void GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types, uint32 zoneId = 0) const; RespawnInfo* GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const; - void ForceRespawn(SpawnObjectType type, ObjectGuid::LowType spawnId) - { - if (RespawnInfo* info = GetRespawnInfo(type, spawnId)) - Respawn(info, true); - } void RemoveRespawnTime(RespawnInfo* info, bool doRespawn = false, SQLTransaction dbTrans = nullptr); void RemoveRespawnTime(std::vector<RespawnInfo*>& respawnData, bool doRespawn = false, SQLTransaction dbTrans = nullptr); void RemoveRespawnTime(SpawnObjectTypeMask types = SPAWN_TYPEMASK_ALL, uint32 zoneId = 0, bool doRespawn = false, SQLTransaction dbTrans = nullptr) diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp index f197351263c..b0a15b7d277 100644 --- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp +++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp @@ -171,56 +171,24 @@ bool OPvPCapturePoint::DelCreature(uint32 type) TC_LOG_DEBUG("outdoorpvp", "opvp creature type %u was already deleted", type); return false; } - - auto bounds = m_PvP->GetMap()->GetCreatureBySpawnIdStore().equal_range(spawnId); - for (auto itr = bounds.first; itr != bounds.second;) - { - Creature* c = itr->second; - ++itr; - // Don't save respawn time - c->SetRespawnTime(0); - c->DespawnOrUnsummon(); - c->AddObjectToRemoveList(); - } - TC_LOG_DEBUG("outdoorpvp", "deleting opvp creature type %u", type); - // explicit removal from map - // beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted - // so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed - //if (Map* map = sMapMgr->FindMap(cr->GetMapId())) - // map->Remove(cr, false); - // delete respawn time for this creature - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN); - stmt->setUInt32(0, spawnId); - stmt->setUInt16(1, m_PvP->GetMap()->GetId()); - stmt->setUInt32(2, 0); // instance id, always 0 for world maps - CharacterDatabase.Execute(stmt); - - sObjectMgr->DeleteCreatureData(spawnId); m_CreatureTypes[m_Creatures[type]] = 0; m_Creatures[type] = 0; - return true; + + return Creature::DeleteFromDB(spawnId); } bool OPvPCapturePoint::DelObject(uint32 type) { - if (!m_Objects[type]) - return false; - uint32 spawnId = m_Objects[type]; - auto bounds = m_PvP->GetMap()->GetGameObjectBySpawnIdStore().equal_range(spawnId); - for (auto itr = bounds.first; itr != bounds.second;) - { - GameObject* go = itr->second; - ++itr; - // Don't save respawn time - go->SetRespawnTime(0); - go->Delete(); - } + if (!spawnId) + return false; + sObjectMgr->DeleteGameObjectData(spawnId); m_ObjectTypes[m_Objects[type]] = 0; m_Objects[type] = 0; - return true; + + return GameObject::DeleteFromDB(spawnId); } bool OPvPCapturePoint::DelCapturePoint() |
