diff options
author | Matan Shukry <matanshukry@gmail.com> | 2021-12-28 14:24:10 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-12-28 13:24:10 +0100 |
commit | 8fabe5a3aacf7797f03d074ab8434f445be64955 (patch) | |
tree | dd3c977290be47d5a708947893c3544678045194 /src/server/game/Pools/PoolMgr.cpp | |
parent | 1aad7f8ddd486e60f76730d3baa36ec63711c7e8 (diff) |
Core/Phasing: Implemented db spawns in personal phases (#26345)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r-- | src/server/game/Pools/PoolMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index d9402f7797a..070323fc99d 100644 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -175,7 +175,7 @@ void PoolGroup<Creature>::Despawn1Object(uint64 guid) { if (CreatureData const* data = sObjectMgr->GetCreatureData(guid)) { - sObjectMgr->RemoveCreatureFromGrid(guid, data); + sObjectMgr->RemoveCreatureFromGrid(data); Map* map = sMapMgr->FindMap(data->mapId, 0); if (map && !map->Instanceable()) @@ -200,7 +200,7 @@ void PoolGroup<GameObject>::Despawn1Object(uint64 guid) { if (GameObjectData const* data = sObjectMgr->GetGameObjectData(guid)) { - sObjectMgr->RemoveGameobjectFromGrid(guid, data); + sObjectMgr->RemoveGameobjectFromGrid(data); Map* map = sMapMgr->FindMap(data->mapId, 0); if (map && !map->Instanceable()) @@ -320,7 +320,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj) { if (CreatureData const* data = sObjectMgr->GetCreatureData(obj->guid)) { - sObjectMgr->AddCreatureToGrid(obj->guid, data); + sObjectMgr->AddCreatureToGrid(data); // Spawn if necessary (loaded grids only) Map* map = sMapMgr->FindMap(data->mapId, 0); @@ -336,7 +336,7 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj) { if (GameObjectData const* data = sObjectMgr->GetGameObjectData(obj->guid)) { - sObjectMgr->AddGameobjectToGrid(obj->guid, data); + sObjectMgr->AddGameobjectToGrid(data); // Spawn if necessary (loaded grids only) // this base map checked as non-instanced and then only existed Map* map = sMapMgr->FindMap(data->mapId, 0); |