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path: root/src/server/game/Pools/PoolMgr.cpp
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Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r--src/server/game/Pools/PoolMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index d9402f7797a..070323fc99d 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -175,7 +175,7 @@ void PoolGroup<Creature>::Despawn1Object(uint64 guid)
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(guid))
{
- sObjectMgr->RemoveCreatureFromGrid(guid, data);
+ sObjectMgr->RemoveCreatureFromGrid(data);
Map* map = sMapMgr->FindMap(data->mapId, 0);
if (map && !map->Instanceable())
@@ -200,7 +200,7 @@ void PoolGroup<GameObject>::Despawn1Object(uint64 guid)
{
if (GameObjectData const* data = sObjectMgr->GetGameObjectData(guid))
{
- sObjectMgr->RemoveGameobjectFromGrid(guid, data);
+ sObjectMgr->RemoveGameobjectFromGrid(data);
Map* map = sMapMgr->FindMap(data->mapId, 0);
if (map && !map->Instanceable())
@@ -320,7 +320,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(obj->guid))
{
- sObjectMgr->AddCreatureToGrid(obj->guid, data);
+ sObjectMgr->AddCreatureToGrid(data);
// Spawn if necessary (loaded grids only)
Map* map = sMapMgr->FindMap(data->mapId, 0);
@@ -336,7 +336,7 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
{
if (GameObjectData const* data = sObjectMgr->GetGameObjectData(obj->guid))
{
- sObjectMgr->AddGameobjectToGrid(obj->guid, data);
+ sObjectMgr->AddGameobjectToGrid(data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
Map* map = sMapMgr->FindMap(data->mapId, 0);