diff options
| author | megamage <none@none.none> | 2011-11-23 12:51:20 -0500 |
|---|---|---|
| committer | megamage <none@none.none> | 2011-11-23 12:51:20 -0500 |
| commit | 5a0ffefecc23886ae7bc4d3c2c2137b2515eba90 (patch) | |
| tree | 81a4ad1a169c67606e83b9b5baee7b7e441db53d /src/server/game/Pools | |
| parent | 98be413ce02d6c8420458f3df55e3061a9901034 (diff) | |
Remove unnecessary const_cast<Map*>.
Diffstat (limited to 'src/server/game/Pools')
| -rwxr-xr-x | src/server/game/Pools/PoolMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index bbef60aa5e7..bd8840ff8a8 100755 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -359,7 +359,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj) sObjectMgr->AddCreatureToGrid(obj->guid, data); // Spawn if necessary (loaded grids only) - Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid)); + Map* map = sMapMgr->CreateBaseMap(data->mapid); // We use spawn coords to spawn if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY)) { @@ -385,7 +385,7 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj) sObjectMgr->AddGameobjectToGrid(obj->guid, data); // Spawn if necessary (loaded grids only) // this base map checked as non-instanced and then only existed - Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid)); + Map* map = sMapMgr->CreateBaseMap(data->mapid); // We use current coords to unspawn, not spawn coords since creature can have changed grid if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY)) { |
