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authorShauren <shauren.trinity@gmail.com>2023-01-08 21:16:53 +0100
committerShauren <shauren.trinity@gmail.com>2023-01-08 21:16:53 +0100
commitd791afae1dfcfaf592326f787755ca32d629e4d3 (patch)
tree54dc9916ede5800e110a2f0edff91530811fbdb8 /src/server/game/Pools
parentb6820a706f46f18b9652fcd9806e4bec8805d29d (diff)
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
Diffstat (limited to 'src/server/game/Pools')
-rw-r--r--src/server/game/Pools/PoolMgr.cpp46
-rw-r--r--src/server/game/Pools/QuestPools.cpp22
2 files changed, 34 insertions, 34 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index b7b28e139c3..3c0753bf895 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -468,7 +468,7 @@ void PoolMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u objects pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} objects pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
// Creatures
@@ -498,18 +498,18 @@ void PoolMgr::LoadFromDB()
CreatureData const* data = sObjectMgr->GetCreatureData(guid);
if (!data)
{
- TC_LOG_ERROR("sql.sql", "`pool_creature` has a non existing creature spawn (GUID: " UI64FMTD ") defined for pool id (%u), skipped.", guid, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_creature` has a non existing creature spawn (GUID: {}) defined for pool id ({}), skipped.", guid, pool_id);
continue;
}
auto it = mPoolTemplate.find(pool_id);
if (it == mPoolTemplate.end())
{
- TC_LOG_ERROR("sql.sql", "`pool_creature` pool id (%u) is not in `pool_template`, skipped.", pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_creature` pool id ({}) is not in `pool_template`, skipped.", pool_id);
continue;
}
if (chance < 0 || chance > 100)
{
- TC_LOG_ERROR("sql.sql", "`pool_creature` has an invalid chance (%f) for creature guid (" UI64FMTD ") in pool id (%u), skipped.", chance, guid, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_creature` has an invalid chance ({}) for creature guid ({}) in pool id ({}), skipped.", chance, guid, pool_id);
continue;
}
PoolTemplateData* pPoolTemplate = &mPoolTemplate[pool_id];
@@ -518,7 +518,7 @@ void PoolMgr::LoadFromDB()
if (pPoolTemplate->MapId != int32(data->mapId))
{
- TC_LOG_ERROR("sql.sql", "`pool_creature` has creature spawns on multiple different maps for creature guid (" UI64FMTD ") in pool id (%u), skipped.", guid, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_creature` has creature spawns on multiple different maps for creature guid ({}) in pool id ({}), skipped.", guid, pool_id);
continue;
}
@@ -533,7 +533,7 @@ void PoolMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} creatures in pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -564,7 +564,7 @@ void PoolMgr::LoadFromDB()
GameObjectData const* data = sObjectMgr->GetGameObjectData(guid);
if (!data)
{
- TC_LOG_ERROR("sql.sql", "`pool_gameobject` has a non existing gameobject spawn (GUID: " UI64FMTD ") defined for pool id (%u), skipped.", guid, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_gameobject` has a non existing gameobject spawn (GUID: {}) defined for pool id ({}), skipped.", guid, pool_id);
continue;
}
@@ -575,20 +575,20 @@ void PoolMgr::LoadFromDB()
goinfo->type != GAMEOBJECT_TYPE_GATHERING_NODE &&
goinfo->type != GAMEOBJECT_TYPE_GOOBER)
{
- TC_LOG_ERROR("sql.sql", "`pool_gameobject` has a not lootable gameobject spawn (GUID: " UI64FMTD ", type: %u) defined for pool id (%u), skipped.", guid, goinfo->type, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_gameobject` has a not lootable gameobject spawn (GUID: {}, type: {}) defined for pool id ({}), skipped.", guid, goinfo->type, pool_id);
continue;
}
auto it = mPoolTemplate.find(pool_id);
if (it == mPoolTemplate.end())
{
- TC_LOG_ERROR("sql.sql", "`pool_gameobject` pool id (%u) is not in `pool_template`, skipped.", pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_gameobject` pool id ({}) is not in `pool_template`, skipped.", pool_id);
continue;
}
if (chance < 0 || chance > 100)
{
- TC_LOG_ERROR("sql.sql", "`pool_gameobject` has an invalid chance (%f) for gameobject guid (" UI64FMTD ") in pool id (%u), skipped.", chance, guid, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_gameobject` has an invalid chance ({}) for gameobject guid ({}) in pool id ({}), skipped.", chance, guid, pool_id);
continue;
}
@@ -598,7 +598,7 @@ void PoolMgr::LoadFromDB()
if (pPoolTemplate->MapId != int32(data->mapId))
{
- TC_LOG_ERROR("sql.sql", "`pool_gameobject` has gameobject spawns on multiple different maps for gameobject guid (" UI64FMTD ") in pool id (%u), skipped.", guid, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_gameobject` has gameobject spawns on multiple different maps for gameobject guid ({}) in pool id ({}), skipped.", guid, pool_id);
continue;
}
@@ -613,7 +613,7 @@ void PoolMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u gameobject in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} gameobject in pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -645,7 +645,7 @@ void PoolMgr::LoadFromDB()
auto it = mPoolTemplate.find(mother_pool_id);
if (it == mPoolTemplate.end())
{
- TC_LOG_ERROR("sql.sql", "`pool_pool` mother_pool id (%u) is not in `pool_template`, skipped.", mother_pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_pool` mother_pool id ({}) is not in `pool_template`, skipped.", mother_pool_id);
continue;
}
}
@@ -653,18 +653,18 @@ void PoolMgr::LoadFromDB()
auto it = mPoolTemplate.find(child_pool_id);
if (it == mPoolTemplate.end())
{
- TC_LOG_ERROR("sql.sql", "`pool_pool` included pool_id (%u) is not in `pool_template`, skipped.", child_pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_pool` included pool_id ({}) is not in `pool_template`, skipped.", child_pool_id);
continue;
}
}
if (mother_pool_id == child_pool_id)
{
- TC_LOG_ERROR("sql.sql", "`pool_pool` pool_id (%u) includes itself, dead-lock detected, skipped.", child_pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_pool` pool_id ({}) includes itself, dead-lock detected, skipped.", child_pool_id);
continue;
}
if (chance < 0 || chance > 100)
{
- TC_LOG_ERROR("sql.sql", "`pool_pool` has an invalid chance (%f) for pool id (%u) in mother pool id (%u), skipped.", chance, child_pool_id, mother_pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_pool` has an invalid chance ({}) for pool id ({}) in mother pool id ({}), skipped.", chance, child_pool_id, mother_pool_id);
continue;
}
PoolTemplateData* pPoolTemplateMother = &mPoolTemplate[mother_pool_id];
@@ -693,7 +693,7 @@ void PoolMgr::LoadFromDB()
if (mPoolTemplate[poolItr->second].MapId != mPoolTemplate[poolItr->first].MapId)
{
- TC_LOG_ERROR("sql.sql", "`pool_pool` has child pools on multiple maps in pool id (%u), skipped.", poolItr->second);
+ TC_LOG_ERROR("sql.sql", "`pool_pool` has child pools on multiple maps in pool id ({}), skipped.", poolItr->second);
mPoolPoolGroups[poolItr->second].RemoveOneRelation(poolItr->first);
mPoolSearchMap.erase(poolItr);
--count;
@@ -710,7 +710,7 @@ void PoolMgr::LoadFromDB()
ss << *itr << ' ';
ss << "create(s) a circular reference, which can cause the server to freeze.\nRemoving the last link between mother pool "
<< poolItr->first << " and child pool " << poolItr->second;
- TC_LOG_ERROR("sql.sql", "%s", ss.str().c_str());
+ TC_LOG_ERROR("sql.sql", "{}", ss.str());
mPoolPoolGroups[poolItr->second].RemoveOneRelation(poolItr->first);
mPoolSearchMap.erase(poolItr);
--count;
@@ -719,7 +719,7 @@ void PoolMgr::LoadFromDB()
}
}
- TC_LOG_INFO("server.loading", ">> Loaded %u pools in mother pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} pools in mother pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -727,7 +727,7 @@ void PoolMgr::LoadFromDB()
{
if (IsEmpty(poolId))
{
- TC_LOG_ERROR("sql.sql", "Pool Id %u is empty (has no creatures and no gameobects and either no child pools or child pools are all empty. The pool will not be spawned", poolId);
+ TC_LOG_ERROR("sql.sql", "Pool Id {} is empty (has no creatures and no gameobects and either no child pools or child pools are all empty. The pool will not be spawned", poolId);
continue;
}
ASSERT(templateData.MapId != -1);
@@ -763,9 +763,9 @@ void PoolMgr::LoadFromDB()
if (pool_pool_id)
// The pool is a child pool in pool_pool table. Ideally we should remove it from the pool handler to ensure it never gets spawned,
// however that could recursively invalidate entire chain of mother pools. It can be done in the future but for now we'll do nothing.
- TC_LOG_ERROR("sql.sql", "Pool Id %u has no equal chance pooled entites defined and explicit chance sum is not 100. This broken pool is a child pool of Id %u and cannot be safely removed.", pool_entry, fields[2].GetUInt32());
+ TC_LOG_ERROR("sql.sql", "Pool Id {} has no equal chance pooled entites defined and explicit chance sum is not 100. This broken pool is a child pool of Id {} and cannot be safely removed.", pool_entry, fields[2].GetUInt32());
else
- TC_LOG_ERROR("sql.sql", "Pool Id %u has no equal chance pooled entites defined and explicit chance sum is not 100. The pool will not be spawned.", pool_entry);
+ TC_LOG_ERROR("sql.sql", "Pool Id {} has no equal chance pooled entites defined and explicit chance sum is not 100. The pool will not be spawned.", pool_entry);
continue;
}
@@ -778,7 +778,7 @@ void PoolMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_DEBUG("pool", "Pool handling system initialized, %u pools will be spawned by default in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_DEBUG("pool", "Pool handling system initialized, {} pools will be spawned by default in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
diff --git a/src/server/game/Pools/QuestPools.cpp b/src/server/game/Pools/QuestPools.cpp
index b851109fadd..22778193afa 100644
--- a/src/server/game/Pools/QuestPools.cpp
+++ b/src/server/game/Pools/QuestPools.cpp
@@ -86,7 +86,7 @@ void QuestPoolMgr::LoadFromDB()
Field* fields = result->Fetch();
if (fields[2].IsNull())
{
- TC_LOG_ERROR("sql.sql", "Table `quest_pool_members` contains reference to non-existing pool %u. Skipped.", fields[1].GetUInt32());
+ TC_LOG_ERROR("sql.sql", "Table `quest_pool_members` contains reference to non-existing pool {}. Skipped.", fields[1].GetUInt32());
continue;
}
@@ -98,12 +98,12 @@ void QuestPoolMgr::LoadFromDB()
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest)
{
- TC_LOG_ERROR("sql.sql", "Table `quest_pool_members` contains reference to non-existing quest %u. Skipped.", questId);
+ TC_LOG_ERROR("sql.sql", "Table `quest_pool_members` contains reference to non-existing quest {}. Skipped.", questId);
continue;
}
if (!quest->IsDailyOrWeekly() && !quest->IsMonthly())
{
- TC_LOG_ERROR("sql.sql", "Table `quest_pool_members` contains reference to quest %u, which is neither daily, weekly nor monthly. Skipped.", questId);
+ TC_LOG_ERROR("sql.sql", "Table `quest_pool_members` contains reference to quest {}, which is neither daily, weekly nor monthly. Skipped.", questId);
continue;
}
@@ -141,7 +141,7 @@ void QuestPoolMgr::LoadFromDB()
auto it = lookup.find(poolId);
if (it == lookup.end() || !it->second.first)
{
- TC_LOG_ERROR("sql.sql", "Table `pool_quest_save` contains reference to non-existant quest pool %u. Deleted.", poolId);
+ TC_LOG_ERROR("sql.sql", "Table `pool_quest_save` contains reference to non-existant quest pool {}. Deleted.", poolId);
unknownPoolIds.insert(poolId);
continue;
}
@@ -169,7 +169,7 @@ void QuestPoolMgr::LoadFromDB()
QuestPool& pool = (*pair.second.first)[pair.second.second];
if (pool.members.size() < pool.numActive)
{
- TC_LOG_ERROR("sql.sql", "Table `quest_pool_template` contains quest pool %u requesting %u spawns, but only has %zu members. Requested spawns reduced.", pool.poolId, pool.numActive, pool.members.size());
+ TC_LOG_ERROR("sql.sql", "Table `quest_pool_template` contains quest pool {} requesting {} spawns, but only has {} members. Requested spawns reduced.", pool.poolId, pool.numActive, pool.members.size());
pool.numActive = pool.members.size();
}
@@ -183,7 +183,7 @@ void QuestPoolMgr::LoadFromDB()
QuestPool::Member& member = pool.members[i];
if (member.empty())
{
- TC_LOG_ERROR("sql.sql", "Table `quest_pool_members` contains no entries at index %zu for quest pool %u. Index removed.", i, pool.poolId);
+ TC_LOG_ERROR("sql.sql", "Table `quest_pool_members` contains no entries at index {} for quest pool {}. Index removed.", i, pool.poolId);
std::swap(pool.members[i], pool.members.back());
pool.members.pop_back();
continue;
@@ -205,7 +205,7 @@ void QuestPoolMgr::LoadFromDB()
auto itOther = pool.activeQuests.find(*it);
bool otherStatus = (itOther != pool.activeQuests.end());
if (status != otherStatus)
- TC_LOG_WARN("sql.sql", "Table `pool_quest_save` %s quest %u (in pool %u, index %zu) saved, but its index is%s active (because quest %u is%s in the table). Set quest %u to %sactive.", (status ? "does not have" : "has"), *it, pool.poolId, i, (status ? "" : " not"), member[0], (status ? "" : " not"), *it, (status ? "" : "in"));
+ TC_LOG_WARN("sql.sql", "Table `pool_quest_save` {} quest {} (in pool {}, index {}) saved, but its index is{} active (because quest {} is{} in the table). Set quest {} to {}active.", (status ? "does not have" : "has"), *it, pool.poolId, i, (status ? "" : " not"), member[0], (status ? "" : " not"), *it, (status ? "" : "in"));
if (otherStatus)
pool.activeQuests.erase(itOther);
if (status)
@@ -218,7 +218,7 @@ void QuestPoolMgr::LoadFromDB()
// warn for any remaining active spawns (not part of the pool)
for (uint32 quest : pool.activeQuests)
- TC_LOG_WARN("sql.sql", "Table `pool_quest_save` has saved quest %u for pool %u, but that quest is not part of the pool. Skipped.", quest, pool.poolId);
+ TC_LOG_WARN("sql.sql", "Table `pool_quest_save` has saved quest {} for pool {}, but that quest is not part of the pool. Skipped.", quest, pool.poolId);
// only the previously-found spawns should actually be active
std::swap(pool.activeQuests, accountedFor);
@@ -226,7 +226,7 @@ void QuestPoolMgr::LoadFromDB()
if (activeCount != pool.numActive)
{
doRegenerate = true;
- TC_LOG_ERROR("sql.sql", "Table `pool_quest_save` has %u active members saved for pool %u, which requests %u active members. Pool spawns re-generated.", activeCount, pool.poolId, pool.numActive);
+ TC_LOG_ERROR("sql.sql", "Table `pool_quest_save` has {} active members saved for pool {}, which requests {} active members. Pool spawns re-generated.", activeCount, pool.poolId, pool.numActive);
}
}
@@ -243,7 +243,7 @@ void QuestPoolMgr::LoadFromDB()
QuestPool*& ref = _poolLookup[quest];
if (ref)
{
- TC_LOG_ERROR("sql.sql", "Table `quest_pool_members` lists quest %u as member of pool %u, but it is already a member of pool %u. Skipped.", quest, pool.poolId, ref->poolId);
+ TC_LOG_ERROR("sql.sql", "Table `quest_pool_members` lists quest {} as member of pool {}, but it is already a member of pool {}. Skipped.", quest, pool.poolId, ref->poolId);
continue;
}
ref = &pool;
@@ -252,7 +252,7 @@ void QuestPoolMgr::LoadFromDB()
}
CharacterDatabase.CommitTransaction(trans);
- TC_LOG_INFO("server.loading", ">> Loaded %zu daily, %zu weekly and %zu monthly quest pools in %u ms", _dailyPools.size(), _weeklyPools.size(), _monthlyPools.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} daily, {} weekly and {} monthly quest pools in {} ms", _dailyPools.size(), _weeklyPools.size(), _monthlyPools.size(), GetMSTimeDiffToNow(oldMSTime));
}
void QuestPoolMgr::Regenerate(std::vector<QuestPool>& pools)