diff options
| author | Shauren <none@none> | 2010-06-30 13:10:13 +0200 |
|---|---|---|
| committer | Shauren <none@none> | 2010-06-30 13:10:13 +0200 |
| commit | 2ea043484d3efadf955c30d1d7fb10894ee465b7 (patch) | |
| tree | 07437eb5803a509d8f9391b2d351b6ec0bd7320a /src/server/game/PrecompiledHeaders | |
| parent | b0d5071598a7a3bd329f1f107725c1d56d100e1e (diff) | |
It is now possible to use CMake on windows for proper build (PCH support included)
Merged PCH header into gamePCH since they became the same after these changes
--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
Diffstat (limited to 'src/server/game/PrecompiledHeaders')
| -rw-r--r-- | src/server/game/PrecompiledHeaders/NixCorePCH.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/PrecompiledHeaders/WinCorePCH.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/PrecompiledHeaders/WinCorePCH.h | 14 | ||||
| -rw-r--r-- | src/server/game/PrecompiledHeaders/gamePCH.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/PrecompiledHeaders/gamePCH.h (renamed from src/server/game/PrecompiledHeaders/NixCorePCH.h) | 0 |
5 files changed, 1 insertions, 16 deletions
diff --git a/src/server/game/PrecompiledHeaders/NixCorePCH.cpp b/src/server/game/PrecompiledHeaders/NixCorePCH.cpp deleted file mode 100644 index e3b0613cafd..00000000000 --- a/src/server/game/PrecompiledHeaders/NixCorePCH.cpp +++ /dev/null @@ -1 +0,0 @@ -#include "NixCorePCH.h" diff --git a/src/server/game/PrecompiledHeaders/WinCorePCH.cpp b/src/server/game/PrecompiledHeaders/WinCorePCH.cpp deleted file mode 100644 index 240d73fa2c5..00000000000 --- a/src/server/game/PrecompiledHeaders/WinCorePCH.cpp +++ /dev/null @@ -1 +0,0 @@ -#include "WinCorePCH.h" diff --git a/src/server/game/PrecompiledHeaders/WinCorePCH.h b/src/server/game/PrecompiledHeaders/WinCorePCH.h deleted file mode 100644 index e94a664b155..00000000000 --- a/src/server/game/PrecompiledHeaders/WinCorePCH.h +++ /dev/null @@ -1,14 +0,0 @@ -//add here most rarely modified headers to speed up debug build compilation -#include "..\Server\WorldSocket.h" // must be first to make ACE happy with ACE includes in it -#include "..\..\shared\Common.h" - -#include "..\Maps\MapManager.h" -#include "..\..\shared\Logging\Log.h" -#include "..\Globals\ObjectAccessor.h" -#include "..\Entities\Object\ObjectDefines.h" -#include "..\..\shared\Database/SQLStorage.h" -#include "..\Protocol\Opcodes.h" -#include "..\Miscellaneous\SharedDefines.h" -#include "..\Globals\ObjectMgr.h" - -#include "ScriptPCH.h"
\ No newline at end of file diff --git a/src/server/game/PrecompiledHeaders/gamePCH.cpp b/src/server/game/PrecompiledHeaders/gamePCH.cpp new file mode 100644 index 00000000000..11e501ec7f2 --- /dev/null +++ b/src/server/game/PrecompiledHeaders/gamePCH.cpp @@ -0,0 +1 @@ +#include "gamePCH.h" diff --git a/src/server/game/PrecompiledHeaders/NixCorePCH.h b/src/server/game/PrecompiledHeaders/gamePCH.h index dd56e3fc16c..dd56e3fc16c 100644 --- a/src/server/game/PrecompiledHeaders/NixCorePCH.h +++ b/src/server/game/PrecompiledHeaders/gamePCH.h |
