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authorShauren <none@none>2010-06-30 13:10:13 +0200
committerShauren <none@none>2010-06-30 13:10:13 +0200
commit2ea043484d3efadf955c30d1d7fb10894ee465b7 (patch)
tree07437eb5803a509d8f9391b2d351b6ec0bd7320a /src/server/game/PrecompiledHeaders
parentb0d5071598a7a3bd329f1f107725c1d56d100e1e (diff)
It is now possible to use CMake on windows for proper build (PCH support included)
Merged PCH header into gamePCH since they became the same after these changes --HG-- branch : trunk rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
Diffstat (limited to 'src/server/game/PrecompiledHeaders')
-rw-r--r--src/server/game/PrecompiledHeaders/NixCorePCH.cpp1
-rw-r--r--src/server/game/PrecompiledHeaders/WinCorePCH.cpp1
-rw-r--r--src/server/game/PrecompiledHeaders/WinCorePCH.h14
-rw-r--r--src/server/game/PrecompiledHeaders/gamePCH.cpp1
-rw-r--r--src/server/game/PrecompiledHeaders/gamePCH.h (renamed from src/server/game/PrecompiledHeaders/NixCorePCH.h)0
5 files changed, 1 insertions, 16 deletions
diff --git a/src/server/game/PrecompiledHeaders/NixCorePCH.cpp b/src/server/game/PrecompiledHeaders/NixCorePCH.cpp
deleted file mode 100644
index e3b0613cafd..00000000000
--- a/src/server/game/PrecompiledHeaders/NixCorePCH.cpp
+++ /dev/null
@@ -1 +0,0 @@
-#include "NixCorePCH.h"
diff --git a/src/server/game/PrecompiledHeaders/WinCorePCH.cpp b/src/server/game/PrecompiledHeaders/WinCorePCH.cpp
deleted file mode 100644
index 240d73fa2c5..00000000000
--- a/src/server/game/PrecompiledHeaders/WinCorePCH.cpp
+++ /dev/null
@@ -1 +0,0 @@
-#include "WinCorePCH.h"
diff --git a/src/server/game/PrecompiledHeaders/WinCorePCH.h b/src/server/game/PrecompiledHeaders/WinCorePCH.h
deleted file mode 100644
index e94a664b155..00000000000
--- a/src/server/game/PrecompiledHeaders/WinCorePCH.h
+++ /dev/null
@@ -1,14 +0,0 @@
-//add here most rarely modified headers to speed up debug build compilation
-#include "..\Server\WorldSocket.h" // must be first to make ACE happy with ACE includes in it
-#include "..\..\shared\Common.h"
-
-#include "..\Maps\MapManager.h"
-#include "..\..\shared\Logging\Log.h"
-#include "..\Globals\ObjectAccessor.h"
-#include "..\Entities\Object\ObjectDefines.h"
-#include "..\..\shared\Database/SQLStorage.h"
-#include "..\Protocol\Opcodes.h"
-#include "..\Miscellaneous\SharedDefines.h"
-#include "..\Globals\ObjectMgr.h"
-
-#include "ScriptPCH.h" \ No newline at end of file
diff --git a/src/server/game/PrecompiledHeaders/gamePCH.cpp b/src/server/game/PrecompiledHeaders/gamePCH.cpp
new file mode 100644
index 00000000000..11e501ec7f2
--- /dev/null
+++ b/src/server/game/PrecompiledHeaders/gamePCH.cpp
@@ -0,0 +1 @@
+#include "gamePCH.h"
diff --git a/src/server/game/PrecompiledHeaders/NixCorePCH.h b/src/server/game/PrecompiledHeaders/gamePCH.h
index dd56e3fc16c..dd56e3fc16c 100644
--- a/src/server/game/PrecompiledHeaders/NixCorePCH.h
+++ b/src/server/game/PrecompiledHeaders/gamePCH.h