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authorkandera <kanderacutie@hotmail.com>2012-01-03 08:37:21 -0500
committerkandera <kanderacutie@hotmail.com>2012-01-04 07:59:32 -0500
commit46fb199ee1c5d27ea79f65d63f6fd8dbe29612c6 (patch)
tree95f0308646161a57381293f12a2a7cbf433db598 /src/server/game/Quests/QuestDef.cpp
parent5884f4be315a435c6d45ac7357ad4de7a6beb576 (diff)
Core/Quests: Add implementation of seasonal quest reset. uses a new table much like character_queststatus_weekly. fixed typo where WEEKLY was WEKLY. Attempt 2
Diffstat (limited to 'src/server/game/Quests/QuestDef.cpp')
-rwxr-xr-xsrc/server/game/Quests/QuestDef.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index 14a6577b1b5..674f54d07a8 100755
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -65,6 +65,7 @@ Quest::Quest(Field* questRecord)
RequiredPlayerKills = questRecord[40].GetUInt32();
RewardTalents = questRecord[41].GetUInt32();
RewardArenaPoints = questRecord[42].GetInt32();
+ SeasonalQuestEvent = 0;
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewardItemId[i] = questRecord[43+i].GetUInt32();