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authorSnapperRy <snapperryen@gmail.com>2016-07-11 10:15:51 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-05 16:38:18 +0100
commita390604fb22dceb3e27f8077b1a43f7b07756b65 (patch)
treefca40e8a4f74a5cbf2fc9da9d70a4c32c1c1799d /src/server/game/Quests/QuestDef.cpp
parente575a6a03e1e0068c35867dd7bbe5c9e3c80b9a0 (diff)
Core/Quest: implement usage of QUEST_FLAGS_RAID to allow a quest to be completed while in raid. (#17535)
By @ForesterDev (cherry picked from commit baf54cff3be034e98874f2e2298f6164f826e2ae)
Diffstat (limited to 'src/server/game/Quests/QuestDef.cpp')
-rw-r--r--src/server/game/Quests/QuestDef.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index 1a636eac3bd..4ba5e08f447 100644
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -369,6 +369,9 @@ bool Quest::IsRaidQuest(Difficulty difficulty) const
break;
}
+ if ((Flags & QUEST_FLAGS_RAID) != 0)
+ return true;
+
return false;
}