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authorShinDarth <borzifrancesco@gmail.com>2015-09-12 10:55:28 +0200
committerShinDarth <borzifrancesco@gmail.com>2015-09-14 23:35:58 +0200
commitb1d773f3d50a45051066281f2e1c5f3407fd424c (patch)
treed318a59c6570c83d30a7c8e7629f99b64c9dbf3b /src/server/game/Quests/QuestDef.cpp
parente556676bf67a208cfe579c54a04ec121ae349981 (diff)
Core/Misc: rename some variables after latest backports
Diffstat (limited to 'src/server/game/Quests/QuestDef.cpp')
-rw-r--r--src/server/game/Quests/QuestDef.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index eea0fd72e8b..4fce8d9adde 100644
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -29,21 +29,21 @@ Quest::Quest(Field* questRecord)
ZoneOrSort = questRecord[4].GetInt16();
Type = questRecord[5].GetUInt16();
SuggestedPlayers = questRecord[6].GetUInt8();
- LimitTime = questRecord[7].GetUInt32();
- RequiredRaces = questRecord[8].GetUInt16();
+ TimeAllowed = questRecord[7].GetUInt32();
+ AllowableRaces = questRecord[8].GetUInt16();
RequiredFactionId1 = questRecord[9].GetUInt16();
RequiredFactionId2 = questRecord[10].GetUInt16();
RequiredFactionValue1 = questRecord[11].GetInt32();
RequiredFactionValue2 = questRecord[12].GetInt32();
- NextQuestIdChain = questRecord[13].GetUInt32();
- RewardXPId = questRecord[14].GetUInt8();
- RewardOrRequiredMoney = questRecord[15].GetInt32();
- RewardMoneyMaxLevel = questRecord[16].GetUInt32();
- RewardSpell = questRecord[17].GetUInt32();
- RewardSpellCast = questRecord[18].GetInt32();
+ RewardNextQuest = questRecord[13].GetUInt32();
+ RewardXPDifficulty = questRecord[14].GetUInt8();
+ RewardMoney = questRecord[15].GetInt32();
+ RewardBonusMoney = questRecord[16].GetUInt32();
+ RewardDisplaySpell = questRecord[17].GetUInt32();
+ RewardSpell = questRecord[18].GetInt32();
RewardHonor = questRecord[19].GetUInt32();
- RewardHonorMultiplier = questRecord[20].GetFloat();
- SourceItemId = questRecord[21].GetUInt32();
+ RewardKillHonor = questRecord[20].GetFloat();
+ StartItem = questRecord[21].GetUInt32();
Flags = questRecord[22].GetUInt32();
RewardTitleId = questRecord[23].GetUInt8();
RequiredPlayerKills = questRecord[24].GetUInt8();
@@ -69,14 +69,14 @@ Quest::Quest(Field* questRecord)
RewardFactionValueIdOverride[i] = questRecord[49+i*3].GetInt32();
}
- PointMapId = questRecord[62].GetUInt16();
- PointX = questRecord[63].GetFloat();
- PointY = questRecord[64].GetFloat();
- PointOption = questRecord[65].GetUInt32();
+ POIContinent = questRecord[62].GetUInt16();
+ POIx = questRecord[63].GetFloat();
+ POIy = questRecord[64].GetFloat();
+ POIPriority = questRecord[65].GetUInt32();
Title = questRecord[66].GetString();
Objectives = questRecord[67].GetString();
Details = questRecord[68].GetString();
- EndText = questRecord[69].GetString();
+ AreaDescription = questRecord[69].GetString();
CompletedText = questRecord[70].GetString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
@@ -86,10 +86,10 @@ Quest::Quest(Field* questRecord)
RequiredNpcOrGoCount[i] = questRecord[75+i].GetUInt16();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- RequiredSourceItemId[i] = questRecord[79+i].GetUInt32();
+ ItemDrop[i] = questRecord[79+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- RequiredSourceItemCount[i] = questRecord[83+i].GetUInt16();
+ ItemDropQuantity[i] = questRecord[83+i].GetUInt16();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
RequiredItemId[i] = questRecord[87+i].GetUInt32();
@@ -169,7 +169,7 @@ void Quest::LoadQuestTemplateAddon(Field* fields)
RequiredMaxRepFaction = fields[12].GetUInt16();
RequiredMinRepValue = fields[13].GetInt32();
RequiredMaxRepValue = fields[14].GetInt32();
- SourceItemIdCount = fields[15].GetUInt8();
+ StartItemCount = fields[15].GetUInt8();
SpecialFlags = fields[16].GetUInt8();
if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT)
@@ -191,7 +191,7 @@ uint32 Quest::XPValue(Player* player) const
else if (diffFactor > 10)
diffFactor = 10;
- uint32 xp = diffFactor * xpentry->Exp[RewardXPId] / 10;
+ uint32 xp = diffFactor * xpentry->Exp[RewardXPDifficulty] / 10;
if (xp <= 100)
xp = 5 * ((xp + 2) / 5);
else if (xp <= 500)
@@ -210,11 +210,11 @@ uint32 Quest::XPValue(Player* player) const
int32 Quest::GetRewOrReqMoney() const
{
// RequiredMoney: the amount is the negative copper sum.
- if (RewardOrRequiredMoney <= 0)
- return RewardOrRequiredMoney;
+ if (RewardMoney <= 0)
+ return RewardMoney;
// RewardMoney: the positive amount
- return int32(RewardOrRequiredMoney * sWorld->getRate(RATE_MONEY_QUEST));
+ return int32(RewardMoney * sWorld->getRate(RATE_MONEY_QUEST));
}
uint32 Quest::GetRewMoneyMaxLevel() const
@@ -224,7 +224,7 @@ uint32 Quest::GetRewMoneyMaxLevel() const
return 0;
// Else, return the rewarded copper sum modified by the rate
- return uint32(RewardMoneyMaxLevel * sWorld->getRate(RATE_MONEY_MAX_LEVEL_QUEST));
+ return uint32(RewardBonusMoney * sWorld->getRate(RATE_MONEY_MAX_LEVEL_QUEST));
}
bool Quest::IsAutoAccept() const