aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Quests/QuestDef.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2022-12-04 15:13:20 +0100
committerShauren <shauren.trinity@gmail.com>2022-12-04 15:13:20 +0100
commite98e1283ea0034baf6be9aa2ffb386eb5582801b (patch)
treeb1dd854d88e6e049d26b208bb259cdc7d31f29f8 /src/server/game/Quests/QuestDef.cpp
parentde7c03c8385780f05530c2b3cf952a712d5f8f00 (diff)
Core: Updated to 10.0.2
Diffstat (limited to 'src/server/game/Quests/QuestDef.cpp')
-rw-r--r--src/server/game/Quests/QuestDef.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index f04d4dd2255..e402dc6c214 100644
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -275,6 +275,86 @@ void Quest::LoadQuestObjectiveVisualEffect(Field* fields)
}
}
+void Quest::LoadConditionalConditionalQuestDescription(Field* fields)
+{
+ LocaleConstant locale = GetLocaleByName(fields[4].GetStringView());
+ if (locale >= TOTAL_LOCALES)
+ {
+ TC_LOG_ERROR("sql.sql", "Table `quest_description_conditional` has invalid locale %s set for quest %u. Skipped.", fields[4].GetCString(), fields[0].GetUInt32());
+ return;
+ }
+
+ auto itr = std::find_if(_conditionalQuestDescription.begin(), _conditionalQuestDescription.end(), [fields](QuestConditionalText const& text)
+ {
+ return text.PlayerConditionId == fields[1].GetInt32() && text.QuestgiverCreatureId == fields[2].GetInt32();
+ });
+
+ QuestConditionalText& text = itr != _conditionalQuestDescription.end() ? *itr : _conditionalQuestDescription.emplace_back();
+ text.PlayerConditionId = fields[1].GetInt32();
+ text.QuestgiverCreatureId = fields[2].GetInt32();
+ ObjectMgr::AddLocaleString(fields[3].GetString(), locale, text.Text);
+}
+
+void Quest::LoadConditionalConditionalRequestItemsText(Field* fields)
+{
+ LocaleConstant locale = GetLocaleByName(fields[4].GetStringView());
+ if (locale >= TOTAL_LOCALES)
+ {
+ TC_LOG_ERROR("sql.sql", "Table `quest_request_items_conditional` has invalid locale %s set for quest %u. Skipped.", fields[4].GetCString(), fields[0].GetUInt32());
+ return;
+ }
+
+ auto itr = std::find_if(_conditionalRequestItemsText.begin(), _conditionalRequestItemsText.end(), [fields](QuestConditionalText const& text)
+ {
+ return text.PlayerConditionId == fields[1].GetInt32() && text.QuestgiverCreatureId == fields[2].GetInt32();
+ });
+
+ QuestConditionalText& text = itr != _conditionalRequestItemsText.end() ? *itr : _conditionalRequestItemsText.emplace_back();
+ text.PlayerConditionId = fields[1].GetInt32();
+ text.QuestgiverCreatureId = fields[2].GetInt32();
+ ObjectMgr::AddLocaleString(fields[3].GetString(), locale, text.Text);
+}
+
+void Quest::LoadConditionalConditionalOfferRewardText(Field* fields)
+{
+ LocaleConstant locale = GetLocaleByName(fields[4].GetStringView());
+ if (locale >= TOTAL_LOCALES)
+ {
+ TC_LOG_ERROR("sql.sql", "Table `quest_offer_reward_conditional` has invalid locale %s set for quest %u. Skipped.", fields[4].GetCString(), fields[0].GetUInt32());
+ return;
+ }
+
+ auto itr = std::find_if(_conditionalOfferRewardText.begin(), _conditionalOfferRewardText.end(), [fields](QuestConditionalText const& text)
+ {
+ return text.PlayerConditionId == fields[1].GetInt32() && text.QuestgiverCreatureId == fields[2].GetInt32();
+ });
+
+ QuestConditionalText& text = itr != _conditionalOfferRewardText.end() ? *itr : _conditionalOfferRewardText.emplace_back();
+ text.PlayerConditionId = fields[1].GetInt32();
+ text.QuestgiverCreatureId = fields[2].GetInt32();
+ ObjectMgr::AddLocaleString(fields[3].GetString(), locale, text.Text);
+}
+
+void Quest::LoadConditionalConditionalQuestCompletionLog(Field* fields)
+{
+ LocaleConstant locale = GetLocaleByName(fields[4].GetStringView());
+ if (locale >= TOTAL_LOCALES)
+ {
+ TC_LOG_ERROR("sql.sql", "Table `quest_completion_log_conditional` has invalid locale %s set for quest %u. Skipped.", fields[4].GetCString(), fields[0].GetUInt32());
+ return;
+ }
+
+ auto itr = std::find_if(_conditionalQuestCompletionLog.begin(), _conditionalQuestCompletionLog.end(), [fields](QuestConditionalText const& text)
+ {
+ return text.PlayerConditionId == fields[1].GetInt32() && text.QuestgiverCreatureId == fields[2].GetInt32();
+ });
+
+ QuestConditionalText& text = itr != _conditionalQuestCompletionLog.end() ? *itr : _conditionalQuestCompletionLog.emplace_back();
+ text.PlayerConditionId = fields[1].GetInt32();
+ text.QuestgiverCreatureId = fields[2].GetInt32();
+ ObjectMgr::AddLocaleString(fields[3].GetString(), locale, text.Text);
+}
+
uint32 Quest::XPValue(Player const* player) const
{
if (player)
@@ -496,6 +576,19 @@ WorldPacket Quest::BuildQueryData(LocaleConstant loc, Player* player) const
response.Info.PortraitGiverName = GetPortraitGiverName();
response.Info.PortraitTurnInText = GetPortraitTurnInText();
response.Info.PortraitTurnInName = GetPortraitTurnInName();
+ std::transform(GetConditionalQuestDescription().begin(), GetConditionalQuestDescription().end(), std::back_inserter(response.Info.ConditionalQuestDescription), [loc](QuestConditionalText const& text)
+ {
+ std::string_view content = text.Text[LOCALE_enUS];
+ ObjectMgr::GetLocaleString(text.Text, loc, content);
+ return WorldPackets::Quest::ConditionalQuestText { text.PlayerConditionId, text.QuestgiverCreatureId, content };
+ });
+
+ std::transform(GetConditionalQuestCompletionLog().begin(), GetConditionalQuestCompletionLog().end(), std::back_inserter(response.Info.ConditionalQuestCompletionLog), [loc](QuestConditionalText const& text)
+ {
+ std::string_view content = text.Text[LOCALE_enUS];
+ ObjectMgr::GetLocaleString(text.Text, loc, content);
+ return WorldPackets::Quest::ConditionalQuestText { text.PlayerConditionId, text.QuestgiverCreatureId, content };
+ });
if (loc != LOCALE_enUS)
{
@@ -594,6 +687,7 @@ WorldPacket Quest::BuildQueryData(LocaleConstant loc, Player* player) const
response.Info.Expansion = GetExpansion();
response.Info.ManagedWorldStateID = GetManagedWorldStateId();
response.Info.QuestSessionBonus = 0; //GetQuestSessionBonus(); // this is only sent while quest session is active
+ response.Info.QuestGiverCreatureID = 0; // only sent during npc interaction
for (QuestObjective const& questObjective : GetObjectives())
{