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authorXanadu <none@none>2010-07-16 23:46:58 +0200
committerXanadu <none@none>2010-07-16 23:46:58 +0200
commit66f50528ceb4a93519f7372640df38ea44444d96 (patch)
tree4b15985b9b817568951b614f7696b085468c90b3 /src/server/game/Quests/QuestHandler.cpp
parent6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff)
Correctly redo file moves/renames from rev. 8416.
--HG-- branch : trunk rename : src/server/game/AuctionHouseBot.cpp => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp rename : src/server/game/AuctionHouseBot.h => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h rename : src/server/game/CombatAI.cpp => src/server/game/AI/CombatAI.cpp rename : src/server/game/CombatAI.h => src/server/game/AI/CombatAI.h rename : src/server/game/CreatureAI.cpp => src/server/game/AI/CreatureAI.cpp rename : src/server/game/CreatureAI.h => src/server/game/AI/CreatureAI.h rename : src/server/game/CreatureAIFactory.h => src/server/game/AI/CreatureAIFactory.h rename : src/server/game/CreatureAIImpl.h => src/server/game/AI/CreatureAIImpl.h rename : src/server/game/CreatureAIRegistry.cpp => src/server/game/AI/CreatureAIRegistry.cpp rename : src/server/game/CreatureAIRegistry.h => src/server/game/AI/CreatureAIRegistry.h rename : src/server/game/CreatureAISelector.cpp => src/server/game/AI/CreatureAISelector.cpp rename : src/server/game/CreatureAISelector.h => src/server/game/AI/CreatureAISelector.h rename : src/server/game/CreatureEventAI.cpp => src/server/game/AI/EventAI/CreatureEventAI.cpp rename : src/server/game/CreatureEventAI.h => src/server/game/AI/EventAI/CreatureEventAI.h rename : src/server/game/CreatureEventAIMgr.cpp => src/server/game/AI/EventAI/CreatureEventAIMgr.cpp rename : src/server/game/CreatureEventAIMgr.h => src/server/game/AI/EventAI/CreatureEventAIMgr.h rename : src/server/game/GuardAI.cpp => src/server/game/AI/GuardAI.cpp rename : src/server/game/GuardAI.h => src/server/game/AI/GuardAI.h rename : src/server/game/PassiveAI.cpp => src/server/game/AI/PassiveAI.cpp rename : src/server/game/PassiveAI.h => src/server/game/AI/PassiveAI.h rename : src/server/game/PetAI.cpp => src/server/game/AI/PetAI.cpp rename : src/server/game/PetAI.h => src/server/game/AI/PetAI.h rename : src/server/game/ReactorAI.cpp => src/server/game/AI/ReactorAI.cpp rename : src/server/game/ReactorAI.h => src/server/game/AI/ReactorAI.h rename : src/server/game/ScriptedCreature.cpp => src/server/game/AI/ScriptedAI/ScriptedCreature.cpp rename : src/server/game/ScriptedCreature.h => src/server/game/AI/ScriptedAI/ScriptedCreature.h rename : src/server/game/ScriptedEscortAI.cpp => src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp rename : src/server/game/ScriptedEscortAI.h => src/server/game/AI/ScriptedAI/ScriptedEscortAI.h rename : src/server/game/ScriptedFollowerAI.cpp => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp rename : src/server/game/ScriptedFollowerAI.h => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h rename : src/server/game/ScriptedGossip.h => src/server/game/AI/ScriptedAI/ScriptedGossip.h rename : src/server/game/ScriptedGuardAI.cpp => src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp rename : src/server/game/ScriptedGuardAI.h => src/server/game/AI/ScriptedAI/ScriptedGuardAI.h rename : src/server/game/ScriptedInstance.h => src/server/game/AI/ScriptedAI/ScriptedInstance.h rename : src/server/game/ScriptedSimpleAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp rename : src/server/game/ScriptedSimpleAI.h => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h rename : src/server/game/ScriptedSmartAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSmartAI.cpp rename : src/server/game/ScriptedSmartAI.h => src/server/game/AI/ScriptedAI/ScriptedSmartAI.h rename : src/server/game/TotemAI.cpp => src/server/game/AI/TotemAI.cpp rename : src/server/game/TotemAI.h => src/server/game/AI/TotemAI.h rename : src/server/game/UnitAI.cpp => src/server/game/AI/UnitAI.cpp rename : src/server/game/UnitAI.h => src/server/game/AI/UnitAI.h rename : src/server/game/AccountMgr.cpp => src/server/game/Account/AccountMgr.cpp rename : src/server/game/AccountMgr.h => src/server/game/Account/AccountMgr.h rename : src/server/game/AchievementMgr.cpp => src/server/game/Achievements/AchievementMgr.cpp rename : src/server/game/AchievementMgr.h => src/server/game/Achievements/AchievementMgr.h rename : src/server/game/AddonHandler.cpp => src/server/game/Addons/AddonHandler.cpp rename : src/server/game/AddonHandler.h => src/server/game/Addons/AddonHandler.h rename : src/server/game/AddonMgr.cpp => src/server/game/Addons/AddonMgr.cpp rename : src/server/game/AddonMgr.h => src/server/game/Addons/AddonMgr.h rename : src/server/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouse/AuctionHouseHandler.cpp rename : src/server/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouse/AuctionHouseMgr.cpp rename : src/server/game/AuctionHouseMgr.h => src/server/game/AuctionHouse/AuctionHouseMgr.h rename : src/server/game/ArenaTeam.cpp => src/server/game/BattleGrounds/ArenaTeam.cpp rename : src/server/game/ArenaTeam.h => src/server/game/BattleGrounds/ArenaTeam.h rename : src/server/game/ArenaTeamHandler.cpp => src/server/game/BattleGrounds/ArenaTeamHandler.cpp rename : src/server/game/BattleGround.cpp => src/server/game/BattleGrounds/BattleGround.cpp rename : src/server/game/BattleGround.h => src/server/game/BattleGrounds/BattleGround.h rename : src/server/game/BattleGroundAA.cpp => src/server/game/BattleGrounds/BattleGroundAA.cpp rename : src/server/game/BattleGroundAA.h => src/server/game/BattleGrounds/BattleGroundAA.h rename : src/server/game/BattleGroundAB.cpp => src/server/game/BattleGrounds/BattleGroundAB.cpp rename : src/server/game/BattleGroundAB.h => src/server/game/BattleGrounds/BattleGroundAB.h rename : src/server/game/BattleGroundAV.cpp => src/server/game/BattleGrounds/BattleGroundAV.cpp rename : src/server/game/BattleGroundAV.h => src/server/game/BattleGrounds/BattleGroundAV.h rename : src/server/game/BattleGroundBE.cpp => src/server/game/BattleGrounds/BattleGroundBE.cpp rename : src/server/game/BattleGroundBE.h => src/server/game/BattleGrounds/BattleGroundBE.h rename : src/server/game/BattleGroundDS.cpp => src/server/game/BattleGrounds/BattleGroundDS.cpp rename : src/server/game/BattleGroundDS.h => src/server/game/BattleGrounds/BattleGroundDS.h rename : src/server/game/BattleGroundEY.cpp => src/server/game/BattleGrounds/BattleGroundEY.cpp rename : src/server/game/BattleGroundEY.h => src/server/game/BattleGrounds/BattleGroundEY.h rename : src/server/game/BattleGroundHandler.cpp => src/server/game/BattleGrounds/BattleGroundHandler.cpp rename : src/server/game/BattleGroundIC.cpp => src/server/game/BattleGrounds/BattleGroundIC.cpp rename : src/server/game/BattleGroundIC.h => src/server/game/BattleGrounds/BattleGroundIC.h rename : src/server/game/BattleGroundMgr.cpp => src/server/game/BattleGrounds/BattleGroundMgr.cpp rename : src/server/game/BattleGroundMgr.h => src/server/game/BattleGrounds/BattleGroundMgr.h rename : src/server/game/BattleGroundNA.cpp => src/server/game/BattleGrounds/BattleGroundNA.cpp rename : src/server/game/BattleGroundNA.h => src/server/game/BattleGrounds/BattleGroundNA.h rename : src/server/game/BattleGroundRB.cpp => src/server/game/BattleGrounds/BattleGroundRB.cpp rename : src/server/game/BattleGroundRB.h => src/server/game/BattleGrounds/BattleGroundRB.h rename : src/server/game/BattleGroundRL.cpp => src/server/game/BattleGrounds/BattleGroundRL.cpp rename : src/server/game/BattleGroundRL.h => src/server/game/BattleGrounds/BattleGroundRL.h rename : src/server/game/BattleGroundRV.cpp => src/server/game/BattleGrounds/BattleGroundRV.cpp rename : src/server/game/BattleGroundRV.h => src/server/game/BattleGrounds/BattleGroundRV.h rename : src/server/game/BattleGroundSA.cpp => src/server/game/BattleGrounds/BattleGroundSA.cpp rename : src/server/game/BattleGroundSA.h => src/server/game/BattleGrounds/BattleGroundSA.h rename : src/server/game/BattleGroundWS.cpp => src/server/game/BattleGrounds/BattleGroundWS.cpp rename : src/server/game/BattleGroundWS.h => src/server/game/BattleGrounds/BattleGroundWS.h rename : src/server/game/Calendar.cpp => src/server/game/Calender/Calendar.cpp rename : src/server/game/Calendar.h => src/server/game/Calender/Calendar.h rename : src/server/game/CalendarHandler.cpp => src/server/game/Calender/CalendarHandler.cpp rename : src/server/game/Channel.cpp => src/server/game/Chat/Channel.cpp rename : src/server/game/Channel.h => src/server/game/Chat/Channel.h rename : src/server/game/ChannelHandler.cpp => src/server/game/Chat/ChannelHandler.cpp rename : src/server/game/ChannelMgr.cpp => src/server/game/Chat/ChannelMgr.cpp rename : src/server/game/ChannelMgr.h => src/server/game/Chat/ChannelMgr.h rename : src/server/game/Chat.cpp => src/server/game/Chat/Chat.cpp rename : src/server/game/Chat.h => src/server/game/Chat/Chat.h rename : src/server/game/ChatHandler.cpp => src/server/game/Chat/ChatHandler.cpp rename : src/server/game/Debugcmds.cpp => src/server/game/Chat/Debugcmds.cpp rename : src/server/game/Level0.cpp => src/server/game/Chat/Level0.cpp rename : src/server/game/Level1.cpp => src/server/game/Chat/Level1.cpp rename : src/server/game/Level2.cpp => src/server/game/Chat/Level2.cpp rename : src/server/game/Level3.cpp => src/server/game/Chat/Level3.cpp rename : src/server/game/CombatHandler.cpp => src/server/game/Combat/CombatHandler.cpp rename : src/server/game/HostileRefManager.cpp => src/server/game/Combat/HostileRefManager.cpp rename : src/server/game/HostileRefManager.h => src/server/game/Combat/HostileRefManager.h rename : src/server/game/ThreatManager.cpp => src/server/game/Combat/ThreatManager.cpp rename : src/server/game/ThreatManager.h => src/server/game/Combat/ThreatManager.h rename : src/server/game/ConditionMgr.cpp => src/server/game/ConditionMgr/ConditionMgr.cpp rename : src/server/game/ConditionMgr.h => src/server/game/ConditionMgr/ConditionMgr.h rename : src/server/game/DBCEnums.h => src/server/game/DataStores/DBCEnums.h rename : src/server/game/DBCStores.cpp => src/server/game/DataStores/DBCStores.cpp rename : src/server/game/DBCStores.h => src/server/game/DataStores/DBCStores.h rename : src/server/game/DBCStructure.h => src/server/game/DataStores/DBCStructure.h rename : src/server/game/DBCfmt.h => src/server/game/DataStores/DBCfmt.h rename : src/server/game/Creature.cpp => src/server/game/Entities/Creature/Creature.cpp rename : src/server/game/Creature.h => src/server/game/Entities/Creature/Creature.h rename : src/server/game/CreatureGroups.cpp => src/server/game/Entities/Creature/CreatureGroups.cpp rename : src/server/game/CreatureGroups.h => src/server/game/Entities/Creature/CreatureGroups.h rename : src/server/game/GossipDef.cpp => src/server/game/Entities/Creature/GossipDef.cpp rename : src/server/game/GossipDef.h => src/server/game/Entities/Creature/GossipDef.h rename : src/server/game/NPCHandler.cpp => src/server/game/Entities/Creature/NPCHandler.cpp rename : src/server/game/NPCHandler.h => src/server/game/Entities/Creature/NPCHandler.h rename : src/server/game/TemporarySummon.cpp => src/server/game/Entities/Creature/TemporarySummon.cpp rename : src/server/game/TemporarySummon.h => src/server/game/Entities/Creature/TemporarySummon.h rename : src/server/game/GameObject.cpp => src/server/game/Entities/GameObject/GameObject.cpp rename : src/server/game/GameObject.h => src/server/game/Entities/GameObject/GameObject.h rename : src/server/game/Bag.cpp => src/server/game/Entities/Item/Bag.cpp rename : src/server/game/Bag.h => src/server/game/Entities/Item/Bag.h rename : src/server/game/Item.cpp => src/server/game/Entities/Item/Item.cpp rename : src/server/game/Item.h => src/server/game/Entities/Item/Item.h rename : src/server/game/ItemEnchantmentMgr.cpp => src/server/game/Entities/Item/ItemEnchantmentMgr.cpp rename : src/server/game/ItemEnchantmentMgr.h => src/server/game/Entities/Item/ItemEnchantmentMgr.h rename : src/server/game/ItemHandler.cpp => src/server/game/Entities/Item/ItemHandler.cpp rename : src/server/game/ItemPrototype.h => src/server/game/Entities/Item/ItemPrototype.h rename : src/server/game/Corpse.cpp => src/server/game/Entities/Object/Corpse.cpp rename : src/server/game/Corpse.h => src/server/game/Entities/Object/Corpse.h rename : src/server/game/DynamicObject.cpp => src/server/game/Entities/Object/DynamicObject.cpp rename : src/server/game/DynamicObject.h => src/server/game/Entities/Object/DynamicObject.h rename : src/server/game/Object.cpp => src/server/game/Entities/Object/Object.cpp rename : src/server/game/Object.h => src/server/game/Entities/Object/Object.h rename : src/server/game/ObjectAccessor.cpp => src/server/game/Entities/Object/ObjectAccessor.cpp rename : src/server/game/ObjectAccessor.h => src/server/game/Entities/Object/ObjectAccessor.h rename : src/server/game/ObjectDefines.h => src/server/game/Entities/Object/ObjectDefines.h rename : src/server/game/ObjectMgr.cpp => src/server/game/Entities/Object/ObjectMgr.cpp rename : src/server/game/ObjectMgr.h => src/server/game/Entities/Object/ObjectMgr.h rename : src/server/game/UpdateData.cpp => src/server/game/Entities/Object/UpdateData.cpp rename : src/server/game/UpdateData.h => src/server/game/Entities/Object/UpdateData.h rename : src/server/game/UpdateFields.h => src/server/game/Entities/Object/UpdateFields.h rename : src/server/game/UpdateMask.h => src/server/game/Entities/Object/UpdateMask.h rename : src/server/game/Pet.cpp => src/server/game/Entities/Pet/Pet.cpp rename : src/server/game/Pet.h => src/server/game/Entities/Pet/Pet.h rename : src/server/game/PetHandler.cpp => src/server/game/Entities/Pet/PetHandler.cpp rename : src/server/game/CharacterHandler.cpp => src/server/game/Entities/Player/CharacterHandler.cpp rename : src/server/game/DuelHandler.cpp => src/server/game/Entities/Player/DuelHandler.cpp rename : src/server/game/MiscHandler.cpp => src/server/game/Entities/Player/MiscHandler.cpp rename : src/server/game/PetitionsHandler.cpp => src/server/game/Entities/Player/PetitionsHandler.cpp rename : src/server/game/Player.cpp => src/server/game/Entities/Player/Player.cpp rename : src/server/game/Player.h => src/server/game/Entities/Player/Player.h rename : src/server/game/SocialMgr.cpp => src/server/game/Entities/Player/SocialMgr.cpp rename : src/server/game/SocialMgr.h => src/server/game/Entities/Player/SocialMgr.h rename : src/server/game/TicketHandler.cpp => src/server/game/Entities/Player/TicketHandler.cpp rename : src/server/game/TradeHandler.cpp => src/server/game/Entities/Player/TradeHandler.cpp rename : src/server/game/VoiceChatHandler.cpp => src/server/game/Entities/Player/VoiceChatHandler.cpp rename : src/server/game/Totem.cpp => src/server/game/Entities/Totem/Totem.cpp rename : src/server/game/Totem.h => src/server/game/Entities/Totem/Totem.h rename : src/server/game/StatSystem.cpp => src/server/game/Entities/Unit/StatSystem.cpp rename : src/server/game/Unit.cpp => src/server/game/Entities/Unit/Unit.cpp rename : src/server/game/Unit.h => src/server/game/Entities/Unit/Unit.h rename : src/server/game/Vehicle.cpp => src/server/game/Entities/Vehicle/Vehicle.cpp rename : src/server/game/Vehicle.h => src/server/game/Entities/Vehicle/Vehicle.h rename : src/server/game/GameEventMgr.cpp => src/server/game/Events/GameEventMgr.cpp rename : src/server/game/GameEventMgr.h => src/server/game/Events/GameEventMgr.h rename : src/server/game/GlobalEvents.cpp => src/server/game/Events/GlobalEvents.cpp rename : src/server/game/GlobalEvents.h => src/server/game/Events/GlobalEvents.h rename : src/server/game/UnitEvents.h => src/server/game/Events/UnitEvents.h rename : src/server/game/Formulas.h => src/server/game/Globals/Formulas.h rename : src/server/game/Language.h => src/server/game/Globals/Language.h rename : src/server/game/SharedDefines.h => src/server/game/Globals/SharedDefines.h rename : src/server/game/Group.cpp => src/server/game/Groups/Group.cpp rename : src/server/game/Group.h => src/server/game/Groups/Group.h rename : src/server/game/GroupHandler.cpp => src/server/game/Groups/GroupHandler.cpp rename : src/server/game/GroupRefManager.h => src/server/game/Groups/GroupRefManager.h rename : src/server/game/GroupReference.cpp => src/server/game/Groups/GroupReference.cpp rename : src/server/game/GroupReference.h => src/server/game/Groups/GroupReference.h rename : src/server/game/Guild.cpp => src/server/game/Guilds/Guild.cpp rename : src/server/game/Guild.h => src/server/game/Guilds/Guild.h rename : src/server/game/GuildHandler.cpp => src/server/game/Guilds/GuildHandler.cpp rename : src/server/game/InstanceData.cpp => src/server/game/Instances/InstanceData.cpp rename : src/server/game/InstanceData.h => src/server/game/Instances/InstanceData.h rename : src/server/game/InstanceSaveMgr.cpp => src/server/game/Instances/InstanceSaveMgr.cpp rename : src/server/game/InstanceSaveMgr.h => src/server/game/Instances/InstanceSaveMgr.h rename : src/server/game/LFG.h => src/server/game/LookingForGroup/LFG.h rename : src/server/game/LFGHandler.cpp => src/server/game/LookingForGroup/LFGHandler.cpp rename : src/server/game/LFGMgr.cpp => src/server/game/LookingForGroup/LFGMgr.cpp rename : src/server/game/LFGMgr.h => src/server/game/LookingForGroup/LFGMgr.h rename : src/server/game/LootHandler.cpp => src/server/game/Loot/LootHandler.cpp rename : src/server/game/LootMgr.cpp => src/server/game/Loot/LootMgr.cpp rename : src/server/game/LootMgr.h => src/server/game/Loot/LootMgr.h rename : src/server/game/Mail.cpp => src/server/game/Mails/Mail.cpp rename : src/server/game/Mail.h => src/server/game/Mails/Mail.h rename : src/server/game/Cell.h => src/server/game/Map/Cell/Cell.h rename : src/server/game/CellImpl.h => src/server/game/Map/Cell/CellImpl.h rename : src/server/game/GridDefines.h => src/server/game/Map/Grid/GridDefines.h rename : src/server/game/GridNotifiers.cpp => src/server/game/Map/Grid/GridNotifiers.cpp rename : src/server/game/GridNotifiers.h => src/server/game/Map/Grid/GridNotifiers.h rename : src/server/game/GridNotifiersImpl.h => src/server/game/Map/Grid/GridNotifiersImpl.h rename : src/server/game/GridStates.cpp => src/server/game/Map/Grid/GridStates.cpp rename : src/server/game/GridStates.h => src/server/game/Map/Grid/GridStates.h rename : src/server/game/ObjectGridLoader.cpp => src/server/game/Map/Grid/ObjectGridLoader.cpp rename : src/server/game/ObjectGridLoader.h => src/server/game/Map/Grid/ObjectGridLoader.h rename : src/server/game/Map.cpp => src/server/game/Map/Map.cpp rename : src/server/game/Map.h => src/server/game/Map/Map.h rename : src/server/game/MapInstanced.cpp => src/server/game/Map/MapInstanced.cpp rename : src/server/game/MapInstanced.h => src/server/game/Map/MapInstanced.h rename : src/server/game/MapManager.cpp => src/server/game/Map/MapManager.cpp rename : src/server/game/MapManager.h => src/server/game/Map/MapManager.h rename : src/server/game/MapRefManager.h => src/server/game/Map/MapRefManager.h rename : src/server/game/MapReference.h => src/server/game/Map/MapReference.h rename : src/server/game/MapUpdater.cpp => src/server/game/Map/MapUpdater.cpp rename : src/server/game/MapUpdater.h => src/server/game/Map/MapUpdater.h rename : src/server/game/ObjectPosSelector.cpp => src/server/game/Map/ObjectPosSelector.cpp rename : src/server/game/ObjectPosSelector.h => src/server/game/Map/ObjectPosSelector.h rename : src/server/game/ZoneScript.h => src/server/game/Map/ZoneScript.h rename : src/server/game/DestinationHolder.cpp => src/server/game/Movement/DestinationHolder.cpp rename : src/server/game/DestinationHolder.h => src/server/game/Movement/DestinationHolder.h rename : src/server/game/DestinationHolderImp.h => src/server/game/Movement/DestinationHolderImp.h rename : src/server/game/FollowerRefManager.h => src/server/game/Movement/FollowerRefManager.h rename : src/server/game/FollowerReference.cpp => src/server/game/Movement/FollowerReference.cpp rename : src/server/game/FollowerReference.h => src/server/game/Movement/FollowerReference.h rename : src/server/game/MotionMaster.cpp => src/server/game/Movement/MotionMaster.cpp rename : src/server/game/MotionMaster.h => src/server/game/Movement/MotionMaster.h rename : src/server/game/ConfusedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp rename : src/server/game/ConfusedMovementGenerator.h => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h rename : src/server/game/FleeingMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp rename : src/server/game/FleeingMovementGenerator.h => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h rename : src/server/game/HomeMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp rename : src/server/game/HomeMovementGenerator.h => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h rename : src/server/game/IdleMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp rename : src/server/game/IdleMovementGenerator.h => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h rename : src/server/game/MovementGenerator.cpp => src/server/game/Movement/MovementGenerators/MovementGenerator.cpp rename : src/server/game/MovementGenerator.h => src/server/game/Movement/MovementGenerators/MovementGenerator.h rename : src/server/game/MovementGeneratorImpl.h => src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h rename : src/server/game/PointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp rename : src/server/game/PointMovementGenerator.h => src/server/game/Movement/MovementGenerators/PointMovementGenerator.h rename : src/server/game/RandomMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp rename : src/server/game/RandomMovementGenerator.h => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h rename : src/server/game/TargetedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp rename : src/server/game/TargetedMovementGenerator.h => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h rename : src/server/game/WaypointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp rename : src/server/game/WaypointMovementGenerator.h => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h rename : src/server/game/MovementHandler.cpp => src/server/game/Movement/MovementHandler.cpp rename : src/server/game/Path.h => src/server/game/Movement/Path.h rename : src/server/game/TaxiHandler.cpp => src/server/game/Movement/TaxiHandler.cpp rename : src/server/game/Transports.cpp => src/server/game/Movement/Transports.cpp rename : src/server/game/Transports.h => src/server/game/Movement/Transports.h rename : src/server/game/Traveller.h => src/server/game/Movement/Traveller.h rename : src/server/game/WaypointManager.cpp => src/server/game/Movement/WaypointManager.cpp rename : src/server/game/WaypointManager.h => src/server/game/Movement/WaypointManager.h rename : src/server/game/Opcodes.cpp => src/server/game/Opcodes/Opcodes.cpp rename : src/server/game/Opcodes.h => src/server/game/Opcodes/Opcodes.h rename : src/server/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP/OutdoorPvP.cpp rename : src/server/game/OutdoorPvP.h => src/server/game/OutdoorPvP/OutdoorPvP.h rename : src/server/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvPEP.h => src/server/game/OutdoorPvP/OutdoorPvPEP.h rename : src/server/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvPHP.h => src/server/game/OutdoorPvP/OutdoorPvPHP.h rename : src/server/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvP/OutdoorPvPImpl.h rename : src/server/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp rename : src/server/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvP/OutdoorPvPMgr.h rename : src/server/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvPNA.h => src/server/game/OutdoorPvP/OutdoorPvPNA.h rename : src/server/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvPSI.h => src/server/game/OutdoorPvP/OutdoorPvPSI.h rename : src/server/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvPTF.h => src/server/game/OutdoorPvP/OutdoorPvPTF.h rename : src/server/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvPZM.h => src/server/game/OutdoorPvP/OutdoorPvPZM.h rename : src/server/game/PoolHandler.cpp => src/server/game/Pools/PoolHandler.cpp rename : src/server/game/PoolHandler.h => src/server/game/Pools/PoolHandler.h rename : src/server/game/pchdef.cpp => src/server/game/PrecompiledHeaders/pchdef.cpp rename : src/server/game/pchdef.h => src/server/game/PrecompiledHeaders/pchdef.h rename : src/server/game/pchlinux.cpp => src/server/game/PrecompiledHeaders/pchlinux.cpp rename : src/server/game/pchlinux.h => src/server/game/PrecompiledHeaders/pchlinux.h rename : src/server/game/QueryHandler.cpp => src/server/game/Quests/QueryHandler.cpp rename : src/server/game/QuestDef.cpp => src/server/game/Quests/QuestDef.cpp rename : src/server/game/QuestDef.h => src/server/game/Quests/QuestDef.h rename : src/server/game/QuestHandler.cpp => src/server/game/Quests/QuestHandler.cpp rename : src/server/game/ReputationMgr.cpp => src/server/game/Reputation/ReputationMgr.cpp rename : src/server/game/ReputationMgr.h => src/server/game/Reputation/ReputationMgr.h rename : src/server/game/ScriptLoader.cpp => src/server/game/ScriptMgr/ScriptLoader.cpp rename : src/server/game/ScriptLoader.h => src/server/game/ScriptMgr/ScriptLoader.h rename : src/server/game/ScriptMgr.cpp => src/server/game/ScriptMgr/ScriptMgr.cpp rename : src/server/game/ScriptMgr.h => src/server/game/ScriptMgr/ScriptMgr.h rename : src/server/game/ScriptSystem.cpp => src/server/game/ScriptMgr/ScriptSystem.cpp rename : src/server/game/ScriptSystem.h => src/server/game/ScriptMgr/ScriptSystem.h rename : src/server/game/ScriptedPch.cpp => src/server/game/ScriptMgr/ScriptedPch.cpp rename : src/server/game/ScriptedPch.h => src/server/game/ScriptMgr/ScriptedPch.h rename : src/server/game/SkillDiscovery.cpp => src/server/game/Skills/SkillDiscovery.cpp rename : src/server/game/SkillDiscovery.h => src/server/game/Skills/SkillDiscovery.h rename : src/server/game/SkillExtraItems.cpp => src/server/game/Skills/SkillExtraItems.cpp rename : src/server/game/SkillExtraItems.h => src/server/game/Skills/SkillExtraItems.h rename : src/server/game/SkillHandler.cpp => src/server/game/Skills/SkillHandler.cpp rename : src/server/game/SpellAuraDefines.h => src/server/game/Spells/Auras/SpellAuraDefines.h rename : src/server/game/SpellAuraEffects.cpp => src/server/game/Spells/Auras/SpellAuraEffects.cpp rename : src/server/game/SpellAuraEffects.h => src/server/game/Spells/Auras/SpellAuraEffects.h rename : src/server/game/SpellAuras.cpp => src/server/game/Spells/Auras/SpellAuras.cpp rename : src/server/game/SpellAuras.h => src/server/game/Spells/Auras/SpellAuras.h rename : src/server/game/SpellEffects.cpp => src/server/game/Spells/Auras/SpellEffects.cpp rename : src/server/game/Spell.cpp => src/server/game/Spells/Spell.cpp rename : src/server/game/Spell.h => src/server/game/Spells/Spell.h rename : src/server/game/SpellHandler.cpp => src/server/game/Spells/SpellHandler.cpp rename : src/server/game/SpellMgr.cpp => src/server/game/Spells/SpellMgr.cpp rename : src/server/game/SpellMgr.h => src/server/game/Spells/SpellMgr.h rename : src/server/game/PlayerDump.cpp => src/server/game/Tools/PlayerDump.cpp rename : src/server/game/PlayerDump.h => src/server/game/Tools/PlayerDump.h rename : src/server/game/Tools.cpp => src/server/game/Tools/Tools.cpp rename : src/server/game/Tools.h => src/server/game/Tools/Tools.h rename : src/server/game/Weather.cpp => src/server/game/Weather/Weather.cpp rename : src/server/game/Weather.h => src/server/game/Weather/Weather.h rename : src/server/game/TimeMgr.cpp => src/server/game/World/TimeMgr.cpp rename : src/server/game/TimeMgr.h => src/server/game/World/TimeMgr.h rename : src/server/game/World.cpp => src/server/game/World/World.cpp rename : src/server/game/World.h => src/server/game/World/World.h rename : src/server/game/WorldLog.cpp => src/server/game/World/WorldLog.cpp rename : src/server/game/WorldLog.h => src/server/game/World/WorldLog.h rename : src/server/game/WorldSession.cpp => src/server/game/World/WorldSession.cpp rename : src/server/game/WorldSession.h => src/server/game/World/WorldSession.h rename : src/server/game/WorldSocket.cpp => src/server/game/World/WorldSocket.cpp rename : src/server/game/WorldSocket.h => src/server/game/World/WorldSocket.h rename : src/server/game/WorldSocketMgr.cpp => src/server/game/World/WorldSocketMgr.cpp rename : src/server/game/WorldSocketMgr.h => src/server/game/World/WorldSocketMgr.h
Diffstat (limited to 'src/server/game/Quests/QuestHandler.cpp')
-rw-r--r--src/server/game/Quests/QuestHandler.cpp721
1 files changed, 721 insertions, 0 deletions
diff --git a/src/server/game/Quests/QuestHandler.cpp b/src/server/game/Quests/QuestHandler.cpp
new file mode 100644
index 00000000000..8043f5ed149
--- /dev/null
+++ b/src/server/game/Quests/QuestHandler.cpp
@@ -0,0 +1,721 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Log.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "GossipDef.h"
+#include "QuestDef.h"
+#include "ObjectAccessor.h"
+#include "Group.h"
+#include "BattleGround.h"
+#include "BattleGroundAV.h"
+#include "ScriptMgr.h"
+
+void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data)
+{
+ uint64 guid;
+ recv_data >> guid;
+ uint8 questStatus = DIALOG_STATUS_NONE;
+ uint8 defstatus = DIALOG_STATUS_NONE;
+
+ Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
+ if (!questgiver)
+ {
+ sLog.outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)",GuidHigh2TypeId(GUID_HIPART(guid)),GUID_LOPART(guid));
+ return;
+ }
+
+ switch(questgiver->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ {
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u",uint32(GUID_LOPART(guid)));
+ Creature* cr_questgiver=questgiver->ToCreature();
+ if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies
+ {
+ questStatus = sScriptMgr.NPCDialogStatus(_player, cr_questgiver);
+ if (questStatus > 6)
+ questStatus = getDialogStatus(_player, cr_questgiver, defstatus);
+ }
+ break;
+ }
+ case TYPEID_GAMEOBJECT:
+ {
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid)));
+ GameObject* go_questgiver=(GameObject*)questgiver;
+ questStatus = sScriptMgr.GODialogStatus(_player, go_questgiver);
+ if (questStatus > 6)
+ questStatus = getDialogStatus(_player, go_questgiver, defstatus);
+ break;
+ }
+ default:
+ sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId());
+ break;
+ }
+
+ //inform client about status of quest
+ _player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid);
+}
+
+void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
+{
+ uint64 guid;
+ recv_data >> guid;
+
+ sLog.outDebug ("WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
+
+ Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_NONE);
+ if (!pCreature)
+ {
+ sLog.outDebug ("WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.",
+ GUID_LOPART(guid));
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+ // Stop the npc if moving
+ pCreature->StopMoving();
+
+ if (sScriptMgr.GossipHello(_player, pCreature))
+ return;
+
+ _player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId, true);
+ _player->SendPreparedGossip(pCreature);
+}
+
+void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
+{
+ uint64 guid;
+ uint32 quest;
+ uint32 unk1;
+ recv_data >> guid >> quest >> unk1;
+
+ if (!GetPlayer()->isAlive())
+ return;
+
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1);
+
+ Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
+
+ // no or incorrect quest giver
+ if (!pObject
+ || (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->hasQuest(quest))
+ || (pObject->GetTypeId() == TYPEID_PLAYER && !pObject->ToPlayer()->CanShareQuest(quest))
+)
+ {
+ _player->PlayerTalkClass->CloseGossip();
+ _player->SetDivider(0);
+ return;
+ }
+
+ Quest const* qInfo = objmgr.GetQuestTemplate(quest);
+ if (qInfo)
+ {
+ // prevent cheating
+ if (!GetPlayer()->CanTakeQuest(qInfo,true))
+ {
+ _player->PlayerTalkClass->CloseGossip();
+ _player->SetDivider(0);
+ return;
+ }
+
+ if (_player->GetDivider() != 0)
+ {
+ Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
+ if (pPlayer)
+ {
+ pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
+ _player->SetDivider(0);
+ }
+ }
+
+ if (_player->CanAddQuest(qInfo, true))
+ {
+ _player->AddQuest(qInfo, pObject);
+
+ if (qInfo->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
+ {
+ if (Group* pGroup = _player->GetGroup())
+ {
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* pPlayer = itr->getSource();
+
+ if (!pPlayer || pPlayer == _player) // not self
+ continue;
+
+ if (pPlayer->CanTakeQuest(qInfo, true))
+ {
+ pPlayer->SetDivider(_player->GetGUID());
+
+ //need confirmation that any gossip window will close
+ pPlayer->PlayerTalkClass->CloseGossip();
+
+ _player->SendQuestConfirmAccept(qInfo, pPlayer);
+ }
+ }
+ }
+ }
+
+ if (_player->CanCompleteQuest(quest))
+ _player->CompleteQuest(quest);
+
+ switch(pObject->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ sScriptMgr.QuestAccept(_player, (pObject->ToCreature()), qInfo);
+ break;
+ case TYPEID_ITEM:
+ case TYPEID_CONTAINER:
+ {
+ sScriptMgr.ItemQuestAccept(_player, ((Item*)pObject), qInfo);
+
+ // destroy not required for quest finish quest starting item
+ bool destroyItem = true;
+ for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
+ {
+ if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount > 0))
+ {
+ destroyItem = false;
+ break;
+ }
+ }
+
+ if (destroyItem)
+ _player->DestroyItem(((Item*)pObject)->GetBagSlot(),((Item*)pObject)->GetSlot(),true);
+
+ break;
+ }
+ case TYPEID_GAMEOBJECT:
+ sScriptMgr.GOQuestAccept(_player, ((GameObject*)pObject), qInfo);
+ break;
+ }
+ _player->PlayerTalkClass->CloseGossip();
+
+ if (qInfo->GetSrcSpell() > 0)
+ _player->CastSpell(_player, qInfo->GetSrcSpell(), true);
+
+ return;
+ }
+ }
+
+ _player->PlayerTalkClass->CloseGossip();
+}
+
+void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data)
+{
+ uint64 guid;
+ uint32 quest;
+ uint8 unk1;
+ recv_data >> guid >> quest >> unk1;
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1);
+
+ // Verify that the guid is valid and is a questgiver or involved in the requested quest
+ Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM);
+ if (!pObject||!pObject->hasQuest(quest) && !pObject->hasInvolvedQuest(quest))
+ {
+ _player->PlayerTalkClass->CloseGossip();
+ return;
+ }
+
+ Quest const* pQuest = objmgr.GetQuestTemplate(quest);
+ if (pQuest)
+ {
+ if (pQuest->HasFlag(QUEST_FLAGS_AUTO_ACCEPT) && _player->CanAddQuest(pQuest, true))
+ {
+ _player->AddQuest(pQuest, pObject);
+ if (_player->CanCompleteQuest(quest))
+ _player->CompleteQuest(quest);
+ }
+
+ if (pQuest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, pObject->GetGUID(), _player->CanCompleteQuest(pQuest->GetQuestId()), true);
+ else
+ _player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetGUID(), true);
+ }
+}
+
+void WorldSession::HandleQuestQueryOpcode(WorldPacket & recv_data)
+{
+ uint32 quest;
+ recv_data >> quest;
+ sLog.outDebug("WORLD: Received CMSG_QUEST_QUERY quest = %u",quest);
+
+ Quest const *pQuest = objmgr.GetQuestTemplate(quest);
+ if (pQuest)
+ {
+ _player->PlayerTalkClass->SendQuestQueryResponse(pQuest);
+ }
+}
+
+void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
+{
+ uint32 quest, reward;
+ uint64 guid;
+ recv_data >> guid >> quest >> reward;
+
+ if (reward >= QUEST_REWARD_CHOICES_COUNT)
+ {
+ sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward);
+ return;
+ }
+
+ if (!GetPlayer()->isAlive())
+ return;
+
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward);
+
+ Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
+ if (!pObject)
+ return;
+
+ if (!pObject->hasInvolvedQuest(quest))
+ return;
+
+ Quest const *pQuest = objmgr.GetQuestTemplate(quest);
+ if (pQuest)
+ {
+ if (_player->CanRewardQuest(pQuest, reward, true))
+ {
+ _player->RewardQuest(pQuest, reward, pObject);
+
+ switch(pObject->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ if (!(sScriptMgr.ChooseReward(_player, (pObject->ToCreature()), pQuest, reward)))
+ {
+ // Send next quest
+ if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest))
+ _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);
+ }
+ break;
+ case TYPEID_GAMEOBJECT:
+ if (!sScriptMgr.GOChooseReward(_player, ((GameObject*)pObject), pQuest, reward))
+ {
+ // Send next quest
+ if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest))
+ _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);
+ }
+ break;
+ }
+ }
+ else
+ _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
+ }
+}
+
+void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data)
+{
+ uint32 quest;
+ uint64 guid;
+ recv_data >> guid >> quest;
+
+ if (!GetPlayer()->isAlive())
+ return;
+
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest);
+
+ Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
+ if (!pObject||!pObject->hasInvolvedQuest(quest))
+ return;
+
+ if (_player->CanCompleteQuest(quest))
+ _player->CompleteQuest(quest);
+
+ if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
+ return;
+
+ if (Quest const *pQuest = objmgr.GetQuestTemplate(quest))
+ _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
+}
+
+void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/)
+{
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_CANCEL");
+
+ _player->PlayerTalkClass->CloseGossip();
+}
+
+void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data)
+{
+ uint8 slot1, slot2;
+ recv_data >> slot1 >> slot2;
+
+ if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
+ return;
+
+ sLog.outDebug("WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
+
+ GetPlayer()->SwapQuestSlot(slot1,slot2);
+}
+
+void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
+{
+ uint8 slot;
+ recv_data >> slot;
+
+ sLog.outDebug("WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot);
+
+ if (slot < MAX_QUEST_LOG_SIZE)
+ {
+ if (uint32 quest = _player->GetQuestSlotQuestId(slot))
+ {
+ if (!_player->TakeQuestSourceItem(quest, true))
+ return; // can't un-equip some items, reject quest cancel
+
+ if (const Quest *pQuest = objmgr.GetQuestTemplate(quest))
+ {
+ if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
+ _player->RemoveTimedQuest(quest);
+ }
+
+ _player->TakeQuestSourceItem(quest, true); // remove quest src item from player
+ _player->SetQuestStatus(quest, QUEST_STATUS_NONE);
+ _player->GetAchievementMgr().RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest);
+ }
+
+ _player->SetQuestSlot(slot, 0);
+
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1);
+ }
+}
+
+void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
+{
+ uint32 quest;
+ recv_data >> quest;
+
+ sLog.outDebug("WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest);
+
+ if (const Quest* pQuest = objmgr.GetQuestTemplate(quest))
+ {
+ if (!pQuest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
+ return;
+
+ Player* pOriginalPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
+
+ if (!pOriginalPlayer)
+ return;
+
+ if (pQuest->GetType() == QUEST_TYPE_RAID)
+ {
+ if (!_player->IsInSameRaidWith(pOriginalPlayer))
+ return;
+ }
+ else
+ {
+ if (!_player->IsInSameGroupWith(pOriginalPlayer))
+ return;
+ }
+
+ if (_player->CanAddQuest(pQuest, true))
+ _player->AddQuest(pQuest, NULL); // NULL, this prevent DB script from duplicate running
+
+ _player->SetDivider(0);
+ }
+}
+
+void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
+{
+ uint32 quest;
+ uint64 guid;
+ recv_data >> guid >> quest;
+
+ if (!GetPlayer()->isAlive())
+ return;
+
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest);
+
+ Quest const *pQuest = objmgr.GetQuestTemplate(quest);
+ if (pQuest)
+ {
+ // TODO: need a virtual function
+ if (GetPlayer()->InBattleGround())
+ if (BattleGround* bg = GetPlayer()->GetBattleGround())
+ if (bg->GetTypeID() == BATTLEGROUND_AV)
+ ((BattleGroundAV*)bg)->HandleQuestComplete(quest, GetPlayer());
+
+ if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
+ {
+ if (pQuest->IsRepeatable())
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false);
+ else
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
+ }
+ else
+ {
+ if (pQuest->GetReqItemsCount()) // some items required
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
+ else // no items required
+ _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
+ }
+ }
+}
+
+void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
+{
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
+}
+
+void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
+{
+ uint32 questId;
+ recvPacket >> questId;
+
+ sLog.outDebug("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
+
+ if (Quest const *pQuest = objmgr.GetQuestTemplate(questId))
+ {
+ if (Group* pGroup = _player->GetGroup())
+ {
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player *pPlayer = itr->getSource();
+
+ if (!pPlayer || pPlayer == _player) // skip self
+ continue;
+
+ _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST);
+
+ if (!pPlayer->SatisfyQuestStatus(pQuest, false))
+ {
+ _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST);
+ continue;
+ }
+
+ if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
+ {
+ _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST);
+ continue;
+ }
+
+ if (!pPlayer->CanTakeQuest(pQuest, false))
+ {
+ _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
+ continue;
+ }
+
+ if (!pPlayer->SatisfyQuestLog(false))
+ {
+ _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL);
+ continue;
+ }
+
+ if (pPlayer->GetDivider() != 0)
+ {
+ _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY);
+ continue;
+ }
+
+ pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetGUID(), true);
+ pPlayer->SetDivider(_player->GetGUID());
+ }
+ }
+ }
+}
+
+void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
+{
+ uint64 guid;
+ uint8 msg;
+ recvPacket >> guid >> msg;
+
+ sLog.outDebug("WORLD: Received MSG_QUEST_PUSH_RESULT");
+
+ if (_player->GetDivider() != 0)
+ {
+ Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
+ if (pPlayer)
+ {
+ WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1));
+ data << uint64(guid);
+ data << uint8(msg); // valid values: 0-8
+ pPlayer->GetSession()->SendPacket(&data);
+ _player->SetDivider(0);
+ }
+ }
+}
+
+uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus)
+{
+ uint32 result = defstatus;
+
+ QuestRelations const* qir;
+ QuestRelations const* qr;
+
+ switch(questgiver->GetTypeId())
+ {
+ case TYPEID_GAMEOBJECT:
+ {
+ qir = &objmgr.mGOQuestInvolvedRelations;
+ qr = &objmgr.mGOQuestRelations;
+ break;
+ }
+ case TYPEID_UNIT:
+ {
+ qir = &objmgr.mCreatureQuestInvolvedRelations;
+ qr = &objmgr.mCreatureQuestRelations;
+ break;
+ }
+ default:
+ //its imposible, but check ^)
+ sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId());
+ return DIALOG_STATUS_NONE;
+ }
+
+ for (QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i)
+ {
+ uint32 result2 = 0;
+ uint32 quest_id = i->second;
+ Quest const *pQuest = objmgr.GetQuestTemplate(quest_id);
+ if (!pQuest) continue;
+
+ QuestStatus status = pPlayer->GetQuestStatus(quest_id);
+ if ((status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) ||
+ (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)))
+ {
+ if (pQuest->IsAutoComplete() && pQuest->IsRepeatable())
+ result2 = DIALOG_STATUS_REWARD_REP;
+ else
+ result2 = DIALOG_STATUS_REWARD;
+ }
+ else if (status == QUEST_STATUS_INCOMPLETE)
+ result2 = DIALOG_STATUS_INCOMPLETE;
+
+ if (result2 > result)
+ result = result2;
+ }
+
+ for (QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i)
+ {
+ uint32 result2 = 0;
+ uint32 quest_id = i->second;
+ Quest const *pQuest = objmgr.GetQuestTemplate(quest_id);
+ if (!pQuest)
+ continue;
+
+ QuestStatus status = pPlayer->GetQuestStatus(quest_id);
+ if (status == QUEST_STATUS_NONE)
+ {
+ if (pPlayer->CanSeeStartQuest(pQuest))
+ {
+ if (pPlayer->SatisfyQuestLevel(pQuest, false))
+ {
+ if (pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded))
+ result2 = DIALOG_STATUS_REWARD_REP;
+ else if (pPlayer->getLevel() <= ((pPlayer->GetQuestLevel(pQuest) == -1) ? pPlayer->getLevel() : pPlayer->GetQuestLevel(pQuest) + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
+ {
+ if (pQuest->HasFlag(QUEST_FLAGS_DAILY) || pQuest->HasFlag(QUEST_FLAGS_WEEKLY))
+ result2 = DIALOG_STATUS_AVAILABLE_REP;
+ else
+ result2 = DIALOG_STATUS_AVAILABLE;
+ }
+ else
+ result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE;
+ }
+ else
+ result2 = DIALOG_STATUS_UNAVAILABLE;
+ }
+ }
+
+ if (result2 > result)
+ result = result2;
+ }
+
+ return result;
+}
+
+void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
+{
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
+
+ uint32 count = 0;
+
+ WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
+ data << uint32(count); // placeholder
+
+ for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
+ {
+ uint8 questStatus = DIALOG_STATUS_NONE;
+ uint8 defstatus = DIALOG_STATUS_NONE;
+
+ if (IS_CRE_OR_VEH_OR_PET_GUID(*itr))
+ {
+ // need also pet quests case support
+ Creature *questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(),*itr);
+ if (!questgiver || questgiver->IsHostileTo(_player))
+ continue;
+ if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
+ continue;
+ questStatus = sScriptMgr.NPCDialogStatus(_player, questgiver);
+ if (questStatus > 6)
+ questStatus = getDialogStatus(_player, questgiver, defstatus);
+
+ data << uint64(questgiver->GetGUID());
+ data << uint8(questStatus);
+ ++count;
+ }
+ else if (IS_GAMEOBJECT_GUID(*itr))
+ {
+ GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
+ if (!questgiver)
+ continue;
+ if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
+ continue;
+ questStatus = sScriptMgr.GODialogStatus(_player, questgiver);
+ if (questStatus > 6)
+ questStatus = getDialogStatus(_player, questgiver, defstatus);
+
+ data << uint64(questgiver->GetGUID());
+ data << uint8(questStatus);
+ ++count;
+ }
+ }
+
+ data.put<uint32>(0, count); // write real count
+ SendPacket(&data);
+}
+
+void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recv_data*/)
+{
+ uint32 count = 0;
+
+ WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4+4*count);
+ data << uint32(count);
+
+ for (QuestStatusMap::const_iterator itr = _player->getQuestStatusMap().begin(); itr != _player->getQuestStatusMap().end(); ++itr)
+ {
+ if (itr->second.m_rewarded)
+ {
+ data << uint32(itr->first);
+ count++;
+ }
+ }
+ data.put<uint32>(0, count);
+ SendPacket(&data);
+}