diff options
Diffstat (limited to 'src/server/game/Quests/QuestHandler.cpp')
-rw-r--r-- | src/server/game/Quests/QuestHandler.cpp | 721 |
1 files changed, 721 insertions, 0 deletions
diff --git a/src/server/game/Quests/QuestHandler.cpp b/src/server/game/Quests/QuestHandler.cpp new file mode 100644 index 00000000000..8043f5ed149 --- /dev/null +++ b/src/server/game/Quests/QuestHandler.cpp @@ -0,0 +1,721 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Log.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Opcodes.h" +#include "World.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "GossipDef.h" +#include "QuestDef.h" +#include "ObjectAccessor.h" +#include "Group.h" +#include "BattleGround.h" +#include "BattleGroundAV.h" +#include "ScriptMgr.h" + +void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data) +{ + uint64 guid; + recv_data >> guid; + uint8 questStatus = DIALOG_STATUS_NONE; + uint8 defstatus = DIALOG_STATUS_NONE; + + Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); + if (!questgiver) + { + sLog.outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)",GuidHigh2TypeId(GUID_HIPART(guid)),GUID_LOPART(guid)); + return; + } + + switch(questgiver->GetTypeId()) + { + case TYPEID_UNIT: + { + sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u",uint32(GUID_LOPART(guid))); + Creature* cr_questgiver=questgiver->ToCreature(); + if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies + { + questStatus = sScriptMgr.NPCDialogStatus(_player, cr_questgiver); + if (questStatus > 6) + questStatus = getDialogStatus(_player, cr_questgiver, defstatus); + } + break; + } + case TYPEID_GAMEOBJECT: + { + sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid))); + GameObject* go_questgiver=(GameObject*)questgiver; + questStatus = sScriptMgr.GODialogStatus(_player, go_questgiver); + if (questStatus > 6) + questStatus = getDialogStatus(_player, go_questgiver, defstatus); + break; + } + default: + sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId()); + break; + } + + //inform client about status of quest + _player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid); +} + +void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data) +{ + uint64 guid; + recv_data >> guid; + + sLog.outDebug ("WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid)); + + Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_NONE); + if (!pCreature) + { + sLog.outDebug ("WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", + GUID_LOPART(guid)); + return; + } + + // remove fake death + if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + // Stop the npc if moving + pCreature->StopMoving(); + + if (sScriptMgr.GossipHello(_player, pCreature)) + return; + + _player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId, true); + _player->SendPreparedGossip(pCreature); +} + +void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data) +{ + uint64 guid; + uint32 quest; + uint32 unk1; + recv_data >> guid >> quest >> unk1; + + if (!GetPlayer()->isAlive()) + return; + + sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1); + + Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER); + + // no or incorrect quest giver + if (!pObject + || (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->hasQuest(quest)) + || (pObject->GetTypeId() == TYPEID_PLAYER && !pObject->ToPlayer()->CanShareQuest(quest)) +) + { + _player->PlayerTalkClass->CloseGossip(); + _player->SetDivider(0); + return; + } + + Quest const* qInfo = objmgr.GetQuestTemplate(quest); + if (qInfo) + { + // prevent cheating + if (!GetPlayer()->CanTakeQuest(qInfo,true)) + { + _player->PlayerTalkClass->CloseGossip(); + _player->SetDivider(0); + return; + } + + if (_player->GetDivider() != 0) + { + Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider()); + if (pPlayer) + { + pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST); + _player->SetDivider(0); + } + } + + if (_player->CanAddQuest(qInfo, true)) + { + _player->AddQuest(qInfo, pObject); + + if (qInfo->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) + { + if (Group* pGroup = _player->GetGroup()) + { + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* pPlayer = itr->getSource(); + + if (!pPlayer || pPlayer == _player) // not self + continue; + + if (pPlayer->CanTakeQuest(qInfo, true)) + { + pPlayer->SetDivider(_player->GetGUID()); + + //need confirmation that any gossip window will close + pPlayer->PlayerTalkClass->CloseGossip(); + + _player->SendQuestConfirmAccept(qInfo, pPlayer); + } + } + } + } + + if (_player->CanCompleteQuest(quest)) + _player->CompleteQuest(quest); + + switch(pObject->GetTypeId()) + { + case TYPEID_UNIT: + sScriptMgr.QuestAccept(_player, (pObject->ToCreature()), qInfo); + break; + case TYPEID_ITEM: + case TYPEID_CONTAINER: + { + sScriptMgr.ItemQuestAccept(_player, ((Item*)pObject), qInfo); + + // destroy not required for quest finish quest starting item + bool destroyItem = true; + for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) + { + if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount > 0)) + { + destroyItem = false; + break; + } + } + + if (destroyItem) + _player->DestroyItem(((Item*)pObject)->GetBagSlot(),((Item*)pObject)->GetSlot(),true); + + break; + } + case TYPEID_GAMEOBJECT: + sScriptMgr.GOQuestAccept(_player, ((GameObject*)pObject), qInfo); + break; + } + _player->PlayerTalkClass->CloseGossip(); + + if (qInfo->GetSrcSpell() > 0) + _player->CastSpell(_player, qInfo->GetSrcSpell(), true); + + return; + } + } + + _player->PlayerTalkClass->CloseGossip(); +} + +void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data) +{ + uint64 guid; + uint32 quest; + uint8 unk1; + recv_data >> guid >> quest >> unk1; + sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1); + + // Verify that the guid is valid and is a questgiver or involved in the requested quest + Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM); + if (!pObject||!pObject->hasQuest(quest) && !pObject->hasInvolvedQuest(quest)) + { + _player->PlayerTalkClass->CloseGossip(); + return; + } + + Quest const* pQuest = objmgr.GetQuestTemplate(quest); + if (pQuest) + { + if (pQuest->HasFlag(QUEST_FLAGS_AUTO_ACCEPT) && _player->CanAddQuest(pQuest, true)) + { + _player->AddQuest(pQuest, pObject); + if (_player->CanCompleteQuest(quest)) + _player->CompleteQuest(quest); + } + + if (pQuest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE)) + _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, pObject->GetGUID(), _player->CanCompleteQuest(pQuest->GetQuestId()), true); + else + _player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetGUID(), true); + } +} + +void WorldSession::HandleQuestQueryOpcode(WorldPacket & recv_data) +{ + uint32 quest; + recv_data >> quest; + sLog.outDebug("WORLD: Received CMSG_QUEST_QUERY quest = %u",quest); + + Quest const *pQuest = objmgr.GetQuestTemplate(quest); + if (pQuest) + { + _player->PlayerTalkClass->SendQuestQueryResponse(pQuest); + } +} + +void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data) +{ + uint32 quest, reward; + uint64 guid; + recv_data >> guid >> quest >> reward; + + if (reward >= QUEST_REWARD_CHOICES_COUNT) + { + sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward); + return; + } + + if (!GetPlayer()->isAlive()) + return; + + sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward); + + Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); + if (!pObject) + return; + + if (!pObject->hasInvolvedQuest(quest)) + return; + + Quest const *pQuest = objmgr.GetQuestTemplate(quest); + if (pQuest) + { + if (_player->CanRewardQuest(pQuest, reward, true)) + { + _player->RewardQuest(pQuest, reward, pObject); + + switch(pObject->GetTypeId()) + { + case TYPEID_UNIT: + if (!(sScriptMgr.ChooseReward(_player, (pObject->ToCreature()), pQuest, reward))) + { + // Send next quest + if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest)) + _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true); + } + break; + case TYPEID_GAMEOBJECT: + if (!sScriptMgr.GOChooseReward(_player, ((GameObject*)pObject), pQuest, reward)) + { + // Send next quest + if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest)) + _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true); + } + break; + } + } + else + _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); + } +} + +void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data) +{ + uint32 quest; + uint64 guid; + recv_data >> guid >> quest; + + if (!GetPlayer()->isAlive()) + return; + + sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest); + + Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); + if (!pObject||!pObject->hasInvolvedQuest(quest)) + return; + + if (_player->CanCompleteQuest(quest)) + _player->CompleteQuest(quest); + + if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE) + return; + + if (Quest const *pQuest = objmgr.GetQuestTemplate(quest)) + _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); +} + +void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/) +{ + sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_CANCEL"); + + _player->PlayerTalkClass->CloseGossip(); +} + +void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data) +{ + uint8 slot1, slot2; + recv_data >> slot1 >> slot2; + + if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) + return; + + sLog.outDebug("WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2); + + GetPlayer()->SwapQuestSlot(slot1,slot2); +} + +void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data) +{ + uint8 slot; + recv_data >> slot; + + sLog.outDebug("WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot); + + if (slot < MAX_QUEST_LOG_SIZE) + { + if (uint32 quest = _player->GetQuestSlotQuestId(slot)) + { + if (!_player->TakeQuestSourceItem(quest, true)) + return; // can't un-equip some items, reject quest cancel + + if (const Quest *pQuest = objmgr.GetQuestTemplate(quest)) + { + if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) + _player->RemoveTimedQuest(quest); + } + + _player->TakeQuestSourceItem(quest, true); // remove quest src item from player + _player->SetQuestStatus(quest, QUEST_STATUS_NONE); + _player->GetAchievementMgr().RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest); + } + + _player->SetQuestSlot(slot, 0); + + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1); + } +} + +void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data) +{ + uint32 quest; + recv_data >> quest; + + sLog.outDebug("WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest); + + if (const Quest* pQuest = objmgr.GetQuestTemplate(quest)) + { + if (!pQuest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) + return; + + Player* pOriginalPlayer = ObjectAccessor::FindPlayer(_player->GetDivider()); + + if (!pOriginalPlayer) + return; + + if (pQuest->GetType() == QUEST_TYPE_RAID) + { + if (!_player->IsInSameRaidWith(pOriginalPlayer)) + return; + } + else + { + if (!_player->IsInSameGroupWith(pOriginalPlayer)) + return; + } + + if (_player->CanAddQuest(pQuest, true)) + _player->AddQuest(pQuest, NULL); // NULL, this prevent DB script from duplicate running + + _player->SetDivider(0); + } +} + +void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data) +{ + uint32 quest; + uint64 guid; + recv_data >> guid >> quest; + + if (!GetPlayer()->isAlive()) + return; + + sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest); + + Quest const *pQuest = objmgr.GetQuestTemplate(quest); + if (pQuest) + { + // TODO: need a virtual function + if (GetPlayer()->InBattleGround()) + if (BattleGround* bg = GetPlayer()->GetBattleGround()) + if (bg->GetTypeID() == BATTLEGROUND_AV) + ((BattleGroundAV*)bg)->HandleQuestComplete(quest, GetPlayer()); + + if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE) + { + if (pQuest->IsRepeatable()) + _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false); + else + _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false); + } + else + { + if (pQuest->GetReqItemsCount()) // some items required + _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false); + else // no items required + _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); + } + } +} + +void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/) +{ + sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH"); +} + +void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) +{ + uint32 questId; + recvPacket >> questId; + + sLog.outDebug("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId); + + if (Quest const *pQuest = objmgr.GetQuestTemplate(questId)) + { + if (Group* pGroup = _player->GetGroup()) + { + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player *pPlayer = itr->getSource(); + + if (!pPlayer || pPlayer == _player) // skip self + continue; + + _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST); + + if (!pPlayer->SatisfyQuestStatus(pQuest, false)) + { + _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST); + continue; + } + + if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) + { + _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST); + continue; + } + + if (!pPlayer->CanTakeQuest(pQuest, false)) + { + _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST); + continue; + } + + if (!pPlayer->SatisfyQuestLog(false)) + { + _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL); + continue; + } + + if (pPlayer->GetDivider() != 0) + { + _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY); + continue; + } + + pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetGUID(), true); + pPlayer->SetDivider(_player->GetGUID()); + } + } + } +} + +void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) +{ + uint64 guid; + uint8 msg; + recvPacket >> guid >> msg; + + sLog.outDebug("WORLD: Received MSG_QUEST_PUSH_RESULT"); + + if (_player->GetDivider() != 0) + { + Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider()); + if (pPlayer) + { + WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1)); + data << uint64(guid); + data << uint8(msg); // valid values: 0-8 + pPlayer->GetSession()->SendPacket(&data); + _player->SetDivider(0); + } + } +} + +uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus) +{ + uint32 result = defstatus; + + QuestRelations const* qir; + QuestRelations const* qr; + + switch(questgiver->GetTypeId()) + { + case TYPEID_GAMEOBJECT: + { + qir = &objmgr.mGOQuestInvolvedRelations; + qr = &objmgr.mGOQuestRelations; + break; + } + case TYPEID_UNIT: + { + qir = &objmgr.mCreatureQuestInvolvedRelations; + qr = &objmgr.mCreatureQuestRelations; + break; + } + default: + //its imposible, but check ^) + sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId()); + return DIALOG_STATUS_NONE; + } + + for (QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i) + { + uint32 result2 = 0; + uint32 quest_id = i->second; + Quest const *pQuest = objmgr.GetQuestTemplate(quest_id); + if (!pQuest) continue; + + QuestStatus status = pPlayer->GetQuestStatus(quest_id); + if ((status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) || + (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false))) + { + if (pQuest->IsAutoComplete() && pQuest->IsRepeatable()) + result2 = DIALOG_STATUS_REWARD_REP; + else + result2 = DIALOG_STATUS_REWARD; + } + else if (status == QUEST_STATUS_INCOMPLETE) + result2 = DIALOG_STATUS_INCOMPLETE; + + if (result2 > result) + result = result2; + } + + for (QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i) + { + uint32 result2 = 0; + uint32 quest_id = i->second; + Quest const *pQuest = objmgr.GetQuestTemplate(quest_id); + if (!pQuest) + continue; + + QuestStatus status = pPlayer->GetQuestStatus(quest_id); + if (status == QUEST_STATUS_NONE) + { + if (pPlayer->CanSeeStartQuest(pQuest)) + { + if (pPlayer->SatisfyQuestLevel(pQuest, false)) + { + if (pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded)) + result2 = DIALOG_STATUS_REWARD_REP; + else if (pPlayer->getLevel() <= ((pPlayer->GetQuestLevel(pQuest) == -1) ? pPlayer->getLevel() : pPlayer->GetQuestLevel(pQuest) + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF))) + { + if (pQuest->HasFlag(QUEST_FLAGS_DAILY) || pQuest->HasFlag(QUEST_FLAGS_WEEKLY)) + result2 = DIALOG_STATUS_AVAILABLE_REP; + else + result2 = DIALOG_STATUS_AVAILABLE; + } + else + result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE; + } + else + result2 = DIALOG_STATUS_UNAVAILABLE; + } + } + + if (result2 > result) + result = result2; + } + + return result; +} + +void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/) +{ + sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); + + uint32 count = 0; + + WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4); + data << uint32(count); // placeholder + + for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr) + { + uint8 questStatus = DIALOG_STATUS_NONE; + uint8 defstatus = DIALOG_STATUS_NONE; + + if (IS_CRE_OR_VEH_OR_PET_GUID(*itr)) + { + // need also pet quests case support + Creature *questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(),*itr); + if (!questgiver || questgiver->IsHostileTo(_player)) + continue; + if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) + continue; + questStatus = sScriptMgr.NPCDialogStatus(_player, questgiver); + if (questStatus > 6) + questStatus = getDialogStatus(_player, questgiver, defstatus); + + data << uint64(questgiver->GetGUID()); + data << uint8(questStatus); + ++count; + } + else if (IS_GAMEOBJECT_GUID(*itr)) + { + GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr); + if (!questgiver) + continue; + if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) + continue; + questStatus = sScriptMgr.GODialogStatus(_player, questgiver); + if (questStatus > 6) + questStatus = getDialogStatus(_player, questgiver, defstatus); + + data << uint64(questgiver->GetGUID()); + data << uint8(questStatus); + ++count; + } + } + + data.put<uint32>(0, count); // write real count + SendPacket(&data); +} + +void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recv_data*/) +{ + uint32 count = 0; + + WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4+4*count); + data << uint32(count); + + for (QuestStatusMap::const_iterator itr = _player->getQuestStatusMap().begin(); itr != _player->getQuestStatusMap().end(); ++itr) + { + if (itr->second.m_rewarded) + { + data << uint32(itr->first); + count++; + } + } + data.put<uint32>(0, count); + SendPacket(&data); +} |