diff options
author | Shauren <none@none> | 2010-12-22 21:25:23 +0100 |
---|---|---|
committer | Shauren <none@none> | 2010-12-22 21:25:23 +0100 |
commit | 0f3b9019a88777bef8383e699d27a7e8615f93f2 (patch) | |
tree | b88e120ad46050aa073ee451676801aabbd3eaa1 /src/server/game/Reputation/ReputationMgr.cpp | |
parent | 0948fc5bbed08ae6edee4fa1ff86df5cfbffa996 (diff) |
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rwxr-xr-x | src/server/game/Reputation/ReputationMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index cbd469edb69..a827f1262ce 100755 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -255,10 +255,10 @@ void ReputationMgr::Initialize() bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental) { - sScriptMgr.OnPlayerReputationChange(m_player, factionEntry->ID, standing, incremental); + sScriptMgr->OnPlayerReputationChange(m_player, factionEntry->ID, standing, incremental); bool res = false; // if spillover definition exists in DB, override DBC - if (const RepSpilloverTemplate *repTemplate = sObjectMgr.GetRepSpilloverTemplate(factionEntry->ID)) + if (const RepSpilloverTemplate *repTemplate = sObjectMgr->GetRepSpilloverTemplate(factionEntry->ID)) { for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i) { |