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authorckegg <92148+ckegg@users.noreply.github.com>2025-09-08 19:10:56 +0200
committerShauren <shauren.trinity@gmail.com>2025-09-08 19:10:56 +0200
commit44b1e6e0474a41d0688ae4c81d1cbdeae408a8ef (patch)
treea07686e6a2b94f328c8120d3e2d1d71b28de8dd1 /src/server/game/Reputation/ReputationMgr.cpp
parent9fcb9c4def83d72bf299f653e19426619f587923 (diff)
Core/Reputation: The at-war flag is now turned off any time a player crosses a threshold increasing their reputation
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 7c5582d0a85..c289357654d 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -401,6 +401,8 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
if (new_rank <= REP_HOSTILE)
SetAtWar(&itr->second, true);
+ else if (new_rank > old_rank)
+ SetAtWar(&itr->second, false);
if (new_rank > old_rank)
_sendFactionIncreased = true;