diff options
author | leak <leakzx@googlemail.com> | 2011-01-19 18:40:36 +0100 |
---|---|---|
committer | leak <leakzx@googlemail.com> | 2011-01-19 18:51:00 +0100 |
commit | 471b6f138d3025a01c5410f19862f8ee05c4007d (patch) | |
tree | 80b8d583b5c765725f467de91933635c387274da /src/server/game/Reputation/ReputationMgr.cpp | |
parent | c306acf298ade5547512e04351a8f9ae4fdbae6d (diff) |
SQL: Characters db storage type cleanup No. 3 - Note:
There is a chance that you will be getting importing errors / data truncation warnings because of ancient invalid pet names.
SELECT * FROM character_pet WHERE CHAR_LENGTH(`name`) > 21;
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rwxr-xr-x | src/server/game/Reputation/ReputationMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 19f730ba4a0..64daab36082 100755 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -484,7 +484,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result) { Field* fields = result->Fetch(); - FactionEntry const *factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt32()); + FactionEntry const *factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt16()); if (factionEntry && (factionEntry->reputationListID >= 0)) { FactionState* faction = &m_factions[factionEntry->reputationListID]; @@ -498,7 +498,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result) ReputationRank new_rank = ReputationToRank(BaseRep + faction->Standing); UpdateRankCounters(old_rank, new_rank); - uint32 dbFactionFlags = fields[2].GetUInt32(); + uint32 dbFactionFlags = fields[2].GetUInt16(); if (dbFactionFlags & FACTION_FLAG_VISIBLE) SetVisible(faction); // have internal checks for forced invisibility |