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authorDDuarte <dnpd.dd@gmail.com>2014-08-31 21:57:51 +0100
committerDDuarte <dnpd.dd@gmail.com>2014-08-31 21:57:51 +0100
commitb6493c01ef4bbf445a841231d935f7fca3f01b76 (patch)
tree69ecf355dd549e859fc854ebcfa03507a29e60d8 /src/server/game/Reputation/ReputationMgr.cpp
parentd31782d757173620d6f5df36ad76fd857271b793 (diff)
Core/Net: "Enable" CMSG_CANCEL_GROWTH_AURA
Also fix a typo visibile -> visible in an opcode name
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 34795364c5c..af04e10ea8c 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -244,8 +244,8 @@ void ReputationMgr::SendVisible(FactionState const* faction, bool visible /* = t
if (_player->GetSession()->PlayerLoading())
return;
- // make faction visible in reputation list at client
- WorldPacket data(visible ? SMSG_SET_FACTION_VISIBLE : SMSG_SET_FACTION_NOT_VISIBILE, 4);
+ // make faction visible/not visible in reputation list at client
+ WorldPacket data(visible ? SMSG_SET_FACTION_VISIBLE : SMSG_SET_FACTION_NOT_VISIBLE, 4);
data << faction->ReputationListID;
_player->SendDirectMessage(&data);
}