diff options
author | DDuarte <dnpd.dd@gmail.com> | 2014-08-31 21:57:51 +0100 |
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committer | DDuarte <dnpd.dd@gmail.com> | 2014-08-31 21:57:51 +0100 |
commit | b6493c01ef4bbf445a841231d935f7fca3f01b76 (patch) | |
tree | 69ecf355dd549e859fc854ebcfa03507a29e60d8 /src/server/game/Reputation/ReputationMgr.cpp | |
parent | d31782d757173620d6f5df36ad76fd857271b793 (diff) |
Core/Net: "Enable" CMSG_CANCEL_GROWTH_AURA
Also fix a typo visibile -> visible in an opcode name
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r-- | src/server/game/Reputation/ReputationMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 34795364c5c..af04e10ea8c 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -244,8 +244,8 @@ void ReputationMgr::SendVisible(FactionState const* faction, bool visible /* = t if (_player->GetSession()->PlayerLoading()) return; - // make faction visible in reputation list at client - WorldPacket data(visible ? SMSG_SET_FACTION_VISIBLE : SMSG_SET_FACTION_NOT_VISIBILE, 4); + // make faction visible/not visible in reputation list at client + WorldPacket data(visible ? SMSG_SET_FACTION_VISIBLE : SMSG_SET_FACTION_NOT_VISIBLE, 4); data << faction->ReputationListID; _player->SendDirectMessage(&data); } |