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authorDDuarte <dnpd.dd@gmail.com>2014-08-31 21:53:36 +0100
committerDDuarte <dnpd.dd@gmail.com>2014-08-31 21:53:36 +0100
commitd31782d757173620d6f5df36ad76fd857271b793 (patch)
tree21b24c2ab1e90f9ad937327332e85b950bb4d2e3 /src/server/game/Reputation/ReputationMgr.cpp
parent8015d86112f92224098939ea8be75c8bd1945b8c (diff)
Core/Net: Define and semi-implement SMSG_SET_FACTION_NOT_VISIBILE
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index b136e6893cd..34795364c5c 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -239,13 +239,13 @@ void ReputationMgr::SendStates()
SendState(&(itr->second));
}
-void ReputationMgr::SendVisible(FactionState const* faction) const
+void ReputationMgr::SendVisible(FactionState const* faction, bool visible /* = true*/) const
{
if (_player->GetSession()->PlayerLoading())
return;
// make faction visible in reputation list at client
- WorldPacket data(SMSG_SET_FACTION_VISIBLE, 4);
+ WorldPacket data(visible ? SMSG_SET_FACTION_VISIBLE : SMSG_SET_FACTION_NOT_VISIBILE, 4);
data << faction->ReputationListID;
_player->SendDirectMessage(&data);
}