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authorShauren <shauren.trinity@gmail.com>2016-05-07 01:16:29 +0200
committerShauren <shauren.trinity@gmail.com>2016-05-07 01:16:29 +0200
commitc75fcbe20b07fd7518be58bf02ba30d903133449 (patch)
tree747a9ecc6a91ffc04d394090c0a3d2e588f630b4 /src/server/game/Reputation/ReputationMgr.cpp
parent44962fe3a9551f183ee9003c8947d5f433cfee16 (diff)
Core/Achievements: AchievementMgr refactoring
* Extracted base CriteriaHandler class that deals with criteria only and will be reused for future scenario implementation * Fixed players earning guild achievements
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index be0714b2747..ceecf1a9b85 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -367,11 +367,11 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
UpdateRankCounters(old_rank, new_rank);
_player->ReputationChanged(factionEntry);
- _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID);
- _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID);
- _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID);
- _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID);
- _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID);
+ _player->UpdateCriteria(CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID);
+ _player->UpdateCriteria(CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID);
+ _player->UpdateCriteria(CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID);
+ _player->UpdateCriteria(CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID);
+ _player->UpdateCriteria(CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID);
return true;
}