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path: root/src/server/game/Reputation/ReputationMgr.cpp
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Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index b136e6893cd..34795364c5c 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -239,13 +239,13 @@ void ReputationMgr::SendStates()
SendState(&(itr->second));
}
-void ReputationMgr::SendVisible(FactionState const* faction) const
+void ReputationMgr::SendVisible(FactionState const* faction, bool visible /* = true*/) const
{
if (_player->GetSession()->PlayerLoading())
return;
// make faction visible in reputation list at client
- WorldPacket data(SMSG_SET_FACTION_VISIBLE, 4);
+ WorldPacket data(visible ? SMSG_SET_FACTION_VISIBLE : SMSG_SET_FACTION_NOT_VISIBILE, 4);
data << faction->ReputationListID;
_player->SendDirectMessage(&data);
}