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authorSpp <none@none>2010-12-06 02:07:53 +0100
committerSpp <none@none>2010-12-06 02:07:53 +0100
commit408fce1de69249b82cc042cb31f3fd16983c7e81 (patch)
treef4b99f386821e70f155d9aa61b70cfb1f2d3d825 /src/server/game/Reputation/ReputationMgr.h
parente226c4ac344d06c7abbd6f04725ced2b33606349 (diff)
Core: Some optimizations
- Declare some functions const - Fix some mem leak - Fix some resource leak - Remove unused variables and functions - Remove duplicate functions - Reduce the scope of some variables - Remove unused file --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.h')
-rwxr-xr-xsrc/server/game/Reputation/ReputationMgr.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.h b/src/server/game/Reputation/ReputationMgr.h
index 2fe3054971e..2d167c9c1dc 100755
--- a/src/server/game/Reputation/ReputationMgr.h
+++ b/src/server/game/Reputation/ReputationMgr.h
@@ -141,8 +141,8 @@ class ReputationMgr
bool SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental);
bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing, bool incremental);
void SetVisible(FactionState* faction);
- void SetAtWar(FactionState* faction, bool atWar);
- void SetInactive(FactionState* faction, bool inactive);
+ void SetAtWar(FactionState* faction, bool atWar) const;
+ void SetInactive(FactionState* faction, bool inactive) const;
void SendVisible(FactionState const* faction) const;
void UpdateRankCounters(ReputationRank old_rank, ReputationRank new_rank);
private: