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author | Shauren <shauren.trinity@gmail.com> | 2011-05-26 23:57:17 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2011-05-26 23:57:17 +0200 |
commit | 0ad14aeafd7a56553e47c4c909b8b11672c1c550 (patch) | |
tree | 6074aa7a0be912229a33d26113ceb541f209ba1e /src/server/game/Scripting/MapScripts.cpp | |
parent | f91136b94921c87ec56aae9bd7194ccaba5fabbe (diff) |
Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically
Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rwxr-xr-x | src/server/game/Scripting/MapScripts.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index 8df9e0998ad..c09c09632fa 100755 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -909,7 +909,7 @@ void Map::ScriptsProcess() case SCRIPT_COMMAND_CLOSE_GOSSIP: // Source must be Player. if (Player *pSource = _GetScriptPlayer(source, true, step.script)) - pSource->PlayerTalkClass->CloseGossip(); + pSource->PlayerTalkClass->SendCloseGossip(); break; case SCRIPT_COMMAND_PLAYMOVIE: |