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authorShauren <shauren.trinity@gmail.com>2011-05-26 23:57:17 +0200
committerShauren <shauren.trinity@gmail.com>2011-05-26 23:57:17 +0200
commit0ad14aeafd7a56553e47c4c909b8b11672c1c550 (patch)
tree6074aa7a0be912229a33d26113ceb541f209ba1e /src/server/game/Scripting/MapScripts.cpp
parentf91136b94921c87ec56aae9bd7194ccaba5fabbe (diff)
Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically
Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rwxr-xr-xsrc/server/game/Scripting/MapScripts.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 8df9e0998ad..c09c09632fa 100755
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -909,7 +909,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_CLOSE_GOSSIP:
// Source must be Player.
if (Player *pSource = _GetScriptPlayer(source, true, step.script))
- pSource->PlayerTalkClass->CloseGossip();
+ pSource->PlayerTalkClass->SendCloseGossip();
break;
case SCRIPT_COMMAND_PLAYMOVIE: