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authorDDuarte <dnpd.dd@gmail.com>2014-09-13 02:45:51 +0100
committerDDuarte <dnpd.dd@gmail.com>2014-09-13 02:45:51 +0100
commit27479cf571cf65c9e1657e9c465974449173dc3f (patch)
treed1d15118488d9bb6dd98b689c02e4ba68369a17b /src/server/game/Scripting/MapScripts.cpp
parentf5a3913d95146077c6bae0a4c9541a64cb10a45d (diff)
Core/Scripts: Nuke db_script_string table and make SCRIPT_COMMAND_TALK with broadcast_text instead
Original code by @Ascathor with modifications Closes #13092
Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rw-r--r--src/server/game/Scripting/MapScripts.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 3ccc876e1a2..b32fa288185 100644
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -383,7 +383,8 @@ void Map::ScriptsProcess()
if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
{
LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
- std::string text(sObjectMgr->GetTrinityString(step.script->Talk.TextID, loc_idx));
+ BroadcastText const* broadcastText = sObjectMgr->GetBroadcastText(step.script->Talk.TextID);
+ std::string text = broadcastText->GetText(loc_idx, player->getGender());
switch (step.script->Talk.ChatType)
{