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authorLopfest <lopfest@gmail.com>2016-01-26 15:57:32 +0100
committerLopfest <lopfest@gmail.com>2016-01-26 15:57:32 +0100
commit2b9d40d42303508a868025ec56b35f87a320fa53 (patch)
tree00bb2af52be2c2c68b6d4e89c2f21f76d22327ce /src/server/game/Scripting/MapScripts.cpp
parent2e2fe86f315e0e5e8bb794e2c1a8609ee8bfcd5d (diff)
Core/Scripts: SMSG_PLAY_ONE_SHOT_ANIM_KIT can now be used in waypoint_scripts
Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rw-r--r--src/server/game/Scripting/MapScripts.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 47bfb804efe..34b87a378d3 100644
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -889,6 +889,12 @@ void Map::ScriptsProcess()
player->SendMovieStart(step.script->PlayMovie.MovieID);
break;
+ case SCRIPT_COMMAND_PLAY_ANIMKIT:
+ // Source must be Creature.
+ if (Creature* cSource = _GetScriptCreature(source, true, step.script))
+ cSource->PlayOneShotAnimKit(step.script->PlayAnimKit.AnimKitID);
+ break;
+
default:
TC_LOG_ERROR("scripts", "Unknown script command %s.", step.script->GetDebugInfo().c_str());
break;