diff options
author | megamage <none@none.none> | 2011-10-07 17:56:47 -0700 |
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committer | megamage <none@none.none> | 2011-10-07 17:56:47 -0700 |
commit | 679802ecf40ed3f970aff74f26d8bec5b288d81a (patch) | |
tree | 28ccad306faf876cf8b6f1bfdae6b0a9f2c8733e /src/server/game/Scripting/MapScripts.cpp | |
parent | 1e44044a8f21c36847bdc544dcf89f83b02b941a (diff) | |
parent | 5b4c7783c2a28e420cb4aaf4f2967083db8f6787 (diff) |
Merge pull request #3400 from Bootz/master
REPO: Code-Style fixes... (Part duece)
Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rwxr-xr-x | src/server/game/Scripting/MapScripts.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index d33d338fe82..de5d24ee6b6 100755 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -539,8 +539,8 @@ void Map::ScriptsProcess() // when script called for item spell casting then target == (unit or GO) and source is player WorldObject* worldObject; - Player* pTarget = target->ToPlayer(); - if (pTarget) + Player* target = target->ToPlayer(); + if (target) { if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER) { @@ -552,8 +552,8 @@ void Map::ScriptsProcess() } else { - pTarget = source->ToPlayer(); - if (pTarget) + target = source->ToPlayer(); + if (target) { if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER) { @@ -575,10 +575,10 @@ void Map::ScriptsProcess() // quest id and flags checked at script loading if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) && - (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(pTarget, float(step.script->QuestExplored.Distance)))) - pTarget->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID); + (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(target, float(step.script->QuestExplored.Distance)))) + target->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID); else - pTarget->FailQuest(step.script->QuestExplored.QuestID); + target->FailQuest(step.script->QuestExplored.QuestID); break; } @@ -686,8 +686,8 @@ void Map::ScriptsProcess() { // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit. bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE; - if (Unit* pTarget = _GetScriptUnit(bReverse ? source : target, bReverse, step.script)) - pTarget->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID); + if (Unit* target = _GetScriptUnit(bReverse ? source : target, bReverse, step.script)) + target->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID); break; } @@ -751,20 +751,20 @@ void Map::ScriptsProcess() if (WorldObject* pSource = _GetScriptWorldObject(source, true, step.script)) { // PlaySound.Flags bitmask: 0/1=anyone/target - Player* pTarget = NULL; + Player* target = NULL; if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER) { // Target must be Player. - pTarget = _GetScriptPlayer(target, false, step.script); - if (!pTarget) + target = _GetScriptPlayer(target, false, step.script); + if (!target) break; } // PlaySound.Flags bitmask: 0/2=without/with distance dependent if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND) - pSource->PlayDistanceSound(step.script->PlaySound.SoundID, pTarget); + pSource->PlayDistanceSound(step.script->PlaySound.SoundID, target); else - pSource->PlayDirectSound(step.script->PlaySound.SoundID, pTarget); + pSource->PlayDirectSound(step.script->PlaySound.SoundID, target); } break; @@ -878,11 +878,11 @@ void Map::ScriptsProcess() if (step.script->Orientation.Flags& SF_ORIENTATION_FACE_TARGET) { // Target must be Unit. - Unit* pTarget = _GetScriptUnit(target, false, step.script); - if (!pTarget) + Unit* target = _GetScriptUnit(target, false, step.script); + if (!target) break; - pSource->SetInFront(pTarget); + pSource->SetInFront(target); } else pSource->SetOrientation(step.script->Orientation.Orientation); |