diff options
author | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 19:45:43 -0500 |
---|---|---|
committer | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 19:45:43 -0500 |
commit | 5b4c7783c2a28e420cb4aaf4f2967083db8f6787 (patch) | |
tree | 887be454d8d9d1a916d8085a243a2afaff2c0dbe /src/server/game/Scripting/MapScripts.cpp | |
parent | c89b1f6989ce1f5a48c48766993c3dd8101cc21b (diff) |
REPO: Code-style clean-ups
* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rwxr-xr-x | src/server/game/Scripting/MapScripts.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index d33d338fe82..de5d24ee6b6 100755 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -539,8 +539,8 @@ void Map::ScriptsProcess() // when script called for item spell casting then target == (unit or GO) and source is player WorldObject* worldObject; - Player* pTarget = target->ToPlayer(); - if (pTarget) + Player* target = target->ToPlayer(); + if (target) { if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER) { @@ -552,8 +552,8 @@ void Map::ScriptsProcess() } else { - pTarget = source->ToPlayer(); - if (pTarget) + target = source->ToPlayer(); + if (target) { if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER) { @@ -575,10 +575,10 @@ void Map::ScriptsProcess() // quest id and flags checked at script loading if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) && - (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(pTarget, float(step.script->QuestExplored.Distance)))) - pTarget->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID); + (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(target, float(step.script->QuestExplored.Distance)))) + target->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID); else - pTarget->FailQuest(step.script->QuestExplored.QuestID); + target->FailQuest(step.script->QuestExplored.QuestID); break; } @@ -686,8 +686,8 @@ void Map::ScriptsProcess() { // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit. bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE; - if (Unit* pTarget = _GetScriptUnit(bReverse ? source : target, bReverse, step.script)) - pTarget->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID); + if (Unit* target = _GetScriptUnit(bReverse ? source : target, bReverse, step.script)) + target->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID); break; } @@ -751,20 +751,20 @@ void Map::ScriptsProcess() if (WorldObject* pSource = _GetScriptWorldObject(source, true, step.script)) { // PlaySound.Flags bitmask: 0/1=anyone/target - Player* pTarget = NULL; + Player* target = NULL; if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER) { // Target must be Player. - pTarget = _GetScriptPlayer(target, false, step.script); - if (!pTarget) + target = _GetScriptPlayer(target, false, step.script); + if (!target) break; } // PlaySound.Flags bitmask: 0/2=without/with distance dependent if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND) - pSource->PlayDistanceSound(step.script->PlaySound.SoundID, pTarget); + pSource->PlayDistanceSound(step.script->PlaySound.SoundID, target); else - pSource->PlayDirectSound(step.script->PlaySound.SoundID, pTarget); + pSource->PlayDirectSound(step.script->PlaySound.SoundID, target); } break; @@ -878,11 +878,11 @@ void Map::ScriptsProcess() if (step.script->Orientation.Flags& SF_ORIENTATION_FACE_TARGET) { // Target must be Unit. - Unit* pTarget = _GetScriptUnit(target, false, step.script); - if (!pTarget) + Unit* target = _GetScriptUnit(target, false, step.script); + if (!target) break; - pSource->SetInFront(pTarget); + pSource->SetInFront(target); } else pSource->SetOrientation(step.script->Orientation.Orientation); |