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authorAzazel <azazel.kon@gmail.com>2011-04-29 16:48:15 +0600
committerAzazel <azazel.kon@gmail.com>2011-04-29 16:48:15 +0600
commit6fb2bf4224b20c0ccecfceaca8d39ae27b8677ea (patch)
treeeedb96236b09d49bdbcbf5d8931dffc60f4b2f22 /src/server/game/Scripting/MapScripts.cpp
parente1647aaa29cc984672a5f6e56b08278140375443 (diff)
Core: use enum InventoryResult as return type for functions working with player items.
Original patch by TOM_RUS.
Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rwxr-xr-xsrc/server/game/Scripting/MapScripts.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 7a54ec5df21..8df9e0998ad 100755
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -776,7 +776,7 @@ void Map::ScriptsProcess()
if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script))
{
ItemPosCountVec dest;
- uint8 msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount);
+ InventoryResult msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount);
if (msg == EQUIP_ERR_OK)
{
if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true))